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Virtualord, the virtual conquerorNewsDevelopment Update: March 2026
In-game event

Development Update: March 2026

Virtualord, the virtual conqueror · published 10 Apr 2026, 10:06 UTC

All newsPlayers around this dateRead on Steam

Welcome to a new dev-log about all the main news and updates from the month of March 2026.

Version 0.6.0 released

Fourth alpha version of Virtualord was released on the 24th of March and it's currently available for testing.

If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.

In case you wanted a quick preview you can watch this dev log video that shows and explains all new features and changes:

Main updates

These are the main new features and changes I worked on during the month of March 2026. They are all already included in the latest release.

New UI

Most of this month's work went into the remaking of the game UI.

To give you an example of what the UI used to look like in all previous builds, this is the old trading dialog:

And this is the new version:

As you can see they look different, but the style is similar, that’s because I wanted to improve what I already had, instead of creating something completely new.

Now it's also easier to identify buttons and different sections of the dialog, which was another goal of this new iteration of the UI.

New factions selection screen

As part of the new UI work I also remade the faction selections screen from scratch.

This is the old version:

And this is the new one:

As you might have noticed, I also redesigned the faction logos and extended the faction description a bit.

2 new languages

Virtualord now speaks French and German too!

If you want to suggest a new language you can leave a comment below.

If you want to help with new translations you can join our Discord Server.

Fixed and improved rendering

All previous versions of Virtualord were affected by some annoying bug that (on a few occasions) was rendering things that are in the back on top of things that are in the front.

I am happy to say that I fixed it and I also spent some time optimizing things to reduce changes in the rendering list to a minimum, achieving so a faster and more reliable rendering.

Minor updates

Some other changes worth a mention are:

  • I introduced support for 3 different sizes of planet featuring 5, 7, and 9 missions.

  • Now there are hidden mission goals, which are goals that are not revealed until you complete them.

  • Loot boxes now require unit's "conquest" (interaction) to give a reward.

plus many other minor fixes and changes that you will find in the changelog of the 0.6.0 build.

Wishlist & follow

More from Virtualord, the virtual conqueror

Other announcements

All news
In-game event2 Sep 2026Development Update: August 2026August 2026 has been another very busy month for Virtualord! I managed to release a new alpha build despite I wasn't expecting to make it by the end of this month, as you can see in the "what's next" section of my previous update on Steam, and I also already started to work on next version. It's usually the other way around with development time predictions, but I am glad I was wrong this time!…In-game event4 Aug 2026Development Update: July 20263 big news July 2026 has been a hectic month for Virtualord! These are the 3 main news from this past month: 0.6.7 released On the 6th of July I released version 0.6.7 , which features the second tutorial mission and a lot of new features and fixes. You can read more about it in my previous dev-log post or you can watch the following dev log video: If you want to try this latest version, you ca…In-game event31 Jul 2026Virtualord passed the 1,000 wishlists1,000 thanks I am excited to announce a first important milestone for "Virtualord, The Virtual Conqueror": yesterday its Steam page passed the 1,000 wishlists mark and numbers keep going up as I am writing this. It's not by chance that this is happening after the official game announcement and after publishing a first game trailer. After all, that allowed me to start to promote the game and to…