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Virtualord, the virtual conquerorNewsDevelopment Update: July 2026
In-game event

Development Update: July 2026

Virtualord, the virtual conqueror · published 4 Aug 2026, 08:50 UTC

All newsPlayers around this dateRead on Steam

3 big news

July 2026 has been a hectic month for Virtualord! These are the 3 main news from this past month:

0.6.7 released

On the 6th of July I released version 0.6.7, which features the second tutorial mission and a lot of new features and fixes. You can read more about it in my previous dev-log post or you can watch the following dev log video:

If you want to try this latest version, you can join us on Discord, where you will find a Windows and a Linux build.

Game officially announced

On the 13th of July I officially announced Virtualord to the world. That basically means that I started to contact the press and to post on more online communities about it.

For this special occasion I also published a first trailer which you can find on the Steam page of Virtualord or on YouTube:

1,000 wishlists

On the 30th of July, the Steam page of Virtualord passed 1.000 wishlists, hopefully the first of many milestones.

I wrote a post to celebrate this first achievement, you can read it here on Steam.

Main updates

Despite a lot of work went into the game announcement and trailer, I kept working on the game every day of the month as usual. These are the main features I worked on during the month of July.

Load & save

Most of the development effort this month went into implementing a key feature that was originally planned for next major version (0.7.0). I decided to anticipate it because completing the tutorial is starting to take time and it's not realistic to ask people to start every time from the beginning.

Things are simplified at the moment as there's only one save slot and it's not possible to save during the tutorial yet, but it's a start and more features will be completed for the demo.

Despite the missing features, loading and saving is already pretty solid and it is super fast, on average it takes only 1ms for both actions.

In the current version of Virtualord, your game is automatically saved when you enter a new screen, but you can also save while playing, even if with a twist...

Unlike most games, you can't save from a pause menu, but saving is an actual action of your control center. Also, saving is not free, it costs resources and the more frequently you want to save the more expensive it gets. That's to stop people to save before every turn basically.

New selection UI

Selected units and structures will no longer have that semi-transparent overlay on top, as you can see in every single screenshot posted in previous updates.

Now when an object is selected you will see an health and energy bar on top of it and the cells where it stands will be enclosed in 4 isometric corners.

As a bonus feature, now all structures that can be selected show the new UI, whereas in the past some (like walls) were missing the selection overlay.

Another related feature is that when selecting an object which is part of a group (like mini-units), all elements of the group will be selected, but the one you clicked on will be highlighted differently.

This is to differentiate single-effect actions like destroying the selected object, from group actions, like moving mini-units to a target destination.

Minor updates

Some other changes worth a mention are:

  • focus areas in the tutorial are now animated to catch attention more effectively.

also a few other fixes and changes that you will find in the full changelog accessible from the main menu of the next upcoming release.

What's next

The goal for the month of August is to complete the third tutorial mission, which will also complete most of the game demo.

It's unlikely I will be able to release next version (0.6.9) by the end of this month, but I am pretty confident you can expect that by the second week of September and hopefully a first public demo release by the end of that month.

Wishlist & follow

support and follow the development of Virtualord by adding it to your wishlist on Steam.

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In-game event2 Sep 2026Development Update: August 2026August 2026 has been another very busy month for Virtualord! I managed to release a new alpha build despite I wasn't expecting to make it by the end of this month, as you can see in the "what's next" section of my previous update on Steam, and I also already started to work on next version. It's usually the other way around with development time predictions, but I am glad I was wrong this time!…In-game event31 Jul 2026Virtualord passed the 1,000 wishlists1,000 thanks I am excited to announce a first important milestone for "Virtualord, The Virtual Conqueror": yesterday its Steam page passed the 1,000 wishlists mark and numbers keep going up as I am writing this. It's not by chance that this is happening after the official game announcement and after publishing a first game trailer. After all, that allowed me to start to promote the game and to…In-game event6 Jul 2026Development Update: June 2026I am going to start this dev log with some bad news and some good news. The bad news is that I didn't manage to release a new alpha build at the end of June as planned. That's because the amount of work needed to finish it was just too much to handle in a single month. The good news is that I am going to release it this afternoon or only 1 week later it was originally planned. If you want to tr…