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Beyond the MapNewsPatch Notes 0.2.11
In-game event

Patch Notes 0.2.11

Beyond the Map · published 24 Feb 2026, 17:45 UTC · build 22091152

All newsPlayers around this dateRead on Steam

World generation

  • New worlds will have more points of interest, including a Portal on each island (inactive until you reach it).

  • New worlds will also have a single, larger, updated snow island.

  • New worlds and unexplored areas of old worlds will now generate objects using an improved distribution pattern, resulting in more resources and a more natural look.

  • Inactive dungeon entrances (not yet accessible) are now present in iron quarries in both old and new worlds. Get your characters ready - dungeons are coming in one of the next patches!

Solo Self-Found

  • This is a challenging mode intended for experienced players, rewarding you with a special set of unique achievements.

  • It is enabled per character on the character creation screen.

  • Such characters are bound to a single world on Hard difficulty. Other characters cannot visit this world.

  • This mode can be disabled for a character, converting both the character and their world to regular ones.

Raids

  • Killing a raider grants +20% experience gained for 1 minute.

  • Killing most of the Full Moon raiders grants +20% chance to find a legendary item for 1 hour.

Death recovery

  • When you die on Hard difficulty, you can now choose to revive with equipment, arrows, and consumables automatically retrieved from nearby containers, starting with those closest to your bed. This lets you keep a backup set of gear in case you die during a raid on your base.

  • If that doesn't help and you can't survive a Full Moon raid, you can now choose to skip it instead of reviving. The remaining damage from the raid will be dealt to your structures and objects across the world, possibly destroying them.

Other QoL

  • Cauldrons can now pull ingredients from nearby containers.

More from Beyond the Map

Other announcements

All news
In-game event24 Aug 2026Patch Notes 0.2.15General This patch includes some major internal changes to how game worlds work. Previously, the world only existed around the player. Now, chunks can stay loaded independently for as long as they are needed, including chunks from different dungeons. This is required for the next update featuring NPC followers who can act independently from the player, and later for co-op, which is planned to b…In-game event12 Jul 2026Patch Notes 0.2.14This patch includes many new quests and other early game improvements for new characters, with the goal of making progression less chaotic and more immersive. Starting a fresh character in a fresh world is recommended to experience all of the changes. Dungeons · The first dungeon, Shallow Caves, is now available. Entrances can be found on most islands. · Enemies inside drop crafting materials,…In-game event24 May 2026Patch Notes 0.2.13Dev Note · It's been a while since the last update - I just haven't been able to work on the game for almost a month. I'm finally back to it now. Sorry for the delay! Building · Multi-story buildings are now supported - when you're under a floor, the game will detect objects that belong to the upper floors and hide them. · This may not work perfectly in complex buildings. If you encounter any i…