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Beyond the MapNewsPatch Notes 0.2.13
In-game event

Patch Notes 0.2.13

Beyond the Map · published 24 May 2026, 18:23 UTC · build 23388493

All newsPlayers around this dateRead on Steam

Dev Note

  • It's been a while since the last update - I just haven't been able to work on the game for almost a month. I'm finally back to it now. Sorry for the delay!

Building

  1. Multi-story buildings are now supported - when you're under a floor, the game will detect objects that belong to the upper floors and hide them.

  1. This may not work perfectly in complex buildings. If you encounter any issues with your house, please report them on the Steam forums or Discord with a screenshot or video. Thanks!

Combat

  • New stat: Parry chance. Grants a chance to avoid damage from most melee attacks. Requires a melee weapon in main hand. Baseline chance is 5% or 10%, depending on your weapons.

  • Agility now increases Dodge chance, and Strength now increases Parry chance. These effects have diminishing returns.

  • Arcane Surge now also deals damage.

  • Graveweaving can now have extra stacks on powerful enemies, up to 16 on bosses.

  • High-level enemies now deal less damage.

New Skill

  • Added Evisceration - the first skill for melee agility builds.

  • It requires dual wielding and strikes with both weapons, dealing heavy Pierce damage in a small area in front of you.

  • Currently, the skillbook is dropped by 1+ star Drowned.

Misc

  • Shift + right-clicking an item now brings up the new Split Stack window, which lets you pick the exact amount to split.

  • Improved performance when there are many player-built objects on the screen.

  • Improved performance when snapping a new object to a complex building.

Bugs

  • Fixed a bug that caused upgraded tools to reset to their initial state in some situations.

  • Fixed a bug that caused weather effects to linger when teleporting from one biome to another.

  • Fixed a bug that caused floors to clip into terrain when placed with no objects to snap to.

  • Fixed a bug that caused shadows from small lights to flicker when moving around them.

Previous patch:

More from Beyond the Map

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In-game event24 Aug 2026Patch Notes 0.2.15General This patch includes some major internal changes to how game worlds work. Previously, the world only existed around the player. Now, chunks can stay loaded independently for as long as they are needed, including chunks from different dungeons. This is required for the next update featuring NPC followers who can act independently from the player, and later for co-op, which is planned to b…In-game event12 Jul 2026Patch Notes 0.2.14This patch includes many new quests and other early game improvements for new characters, with the goal of making progression less chaotic and more immersive. Starting a fresh character in a fresh world is recommended to experience all of the changes. Dungeons · The first dungeon, Shallow Caves, is now available. Entrances can be found on most islands. · Enemies inside drop crafting materials,…In-game event31 Mar 2026Patch Notes 0.2.12Controls · You can now use automatic interaction with mouse movement (previously only available with WASD or a controller). · You can now use automatic targeting with WASD movement (previously only available with a controller). Note: some actions have new default keybinds and will be reset when updating to this version to avoid conflicts. Crafted Gear Upgrade · You can now upgrade level 20 craf…