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Beyond the MapNewsHalf a year in Early Access
Community

Half a year in Early Access

Beyond the Map · published 25 Feb 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

Time flies

It's been 6 months since Beyond the Map entered Early Access on August 25, 2025.

First of all, ❤️ thank you to everyone who has supported the game! I've received more feedback than I could possibly address, and I'm still working through your suggestions. My backlog is currently three screens long - but we'll get there!

Development Progress

Here are the most notable features and changes implemented during that time:

Patch 0.2.11

  • Improved world generation

  • Solo Self-Found mode

  • QoL features

Patch 0.2.10

  • Improved map & mini-map

  • Iron tools & other tool improvements

  • Supporter Pack & Bundle

Patch 0.2.9

  • Smart Loot

  • Larger inventory

  • Mastery levels (post-cap progression)

  • Sockets & Gems

Patch 0.2.8

  • Partial controller support (Xbox, Steam Deck)

  • Stone building

Patch 0.2.7

  • World tiers

  • Difficulty options

Patch 0.2.6

  • Better rendering of CJK fonts

Patch 0.2.5

  • Steam achievements

  • Stats, skills, and glyph improvements

Patch 0.2.4

  • Item comparison

  • Stash sorting

Patch 0.2.3

  • New movement system

  • Performance improvements

Has everything that was planned for this period been implemented? Not quite; indie development rarely goes exactly as planned. Still, the game is in a much stronger state now and will continue to improve.

2026 Q2 Roadmap

The main focus of the upcoming updates in Q2 will be Dungeons, starting with the Abandoned Mines, hidden deep in the iron quarries. Long ago, the Boneweavers tunneled through these caves to reach ancient graveyards and crypts, slipping unseen past the spirit beasts that patrolled the surface. For you - these tunnels will soon become an endless source of loot, challenges, and experience!


Another notable update planned for this period is a revamped character creation system. Instead of the 3 pre-defined options, you'll be able to choose your character traits yourself, customizing your hero to fit your playstyle and intended role.

As always, there will be many other things, like QoL features, new items, skills, and glyphs, as well as other systems that don't have a specific priority yet and will be released when ready. Stay tuned!

Public test builds

Want to play the new content early? Check out the public-test branch: https://steamcommunity.com/app/2896380/discussions/0/707749927473924596/ - it will receive updates days or weeks ahead of the live branch. Be sure to share your feedback on the forums or Discord!

The world of Beyond the Map is yours to explore. Keep discovering, experimenting, and sharing your ideas - together, we'll make it even better.

More from Beyond the Map

Other announcements

All news
In-game event24 Aug 2026Patch Notes 0.2.15General This patch includes some major internal changes to how game worlds work. Previously, the world only existed around the player. Now, chunks can stay loaded independently for as long as they are needed, including chunks from different dungeons. This is required for the next update featuring NPC followers who can act independently from the player, and later for co-op, which is planned to b…In-game event12 Jul 2026Patch Notes 0.2.14This patch includes many new quests and other early game improvements for new characters, with the goal of making progression less chaotic and more immersive. Starting a fresh character in a fresh world is recommended to experience all of the changes. Dungeons · The first dungeon, Shallow Caves, is now available. Entrances can be found on most islands. · Enemies inside drop crafting materials,…In-game event24 May 2026Patch Notes 0.2.13Dev Note · It's been a while since the last update - I just haven't been able to work on the game for almost a month. I'm finally back to it now. Sorry for the delay! Building · Multi-story buildings are now supported - when you're under a floor, the game will detect objects that belong to the upper floors and hide them. · This may not work perfectly in complex buildings. If you encounter any i…