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YoloX - Crosshair OverlayNewsYoloX 1.6.2
Game update

YoloX 1.6.2

YoloX - Crosshair Overlay · published 14 Jan 2026, 10:55 UTC · build 21491420

All newsPlayers around this dateRead on Steam

A maintenance update to tackle a few bugs and performance issues that crept in...

Also looking to add GameBar support... just to add that one remaining missing feature the other crosshair apps have ;)

UPDATES

  • FIX: Direct blend mode leaking GPU memory between inverted crosshair sessions
  • FIX: Fix excess CPU use when using certain crosshairs with vsync=on
  • FIX: Input sometimes getting stuck
  • FIX: Reduce logging to just critical errors
  • BUFF: Improve UI to better show which crosshairs support Zoom and Inverted
  • BUFF: Moved community browser to its own "Discover"
  • BUFF: General UI polish

TODO

  • NEW: GameBar support
  • NEW: improve audio sensor using AI
  • NEW: scripted (LUA) crosshairs


Feedback greatly appreciated! - Steam - Reddit - More
And huge props to the workshop contributors! ːsteamhappyː

More from YoloX - Crosshair Overlay

Other announcements

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Major update20 Aug 2026YoloX 1.12.0The major update is a separation of existing crosshair bundles into features like crosshair, zoom, and sonar. This allows each of these to be mixed and combined freely. Create tab now supports exposing a combination of these features. Expose one to create a specialized bundle (ex:Zoom only). Expose many if creating a functionally/thematically cohesive bundle. Other updates involve zoom improvem…Major update1 Jul 2026YoloX 1.11.0Heavy focus on Zoom improvements including performance, mouse sensitivity reduction that actually works.. at least with mice I tested with 😜, quality upscalers, and more. Other notable updates include Windows DPI support (up to 2x), nameable layers, and additional performance tuning. If zoom mouse sensitivity doesn't work for you please tell me your mouse model so I can give it a look for next…In-game event25 May 2026YoloX 1.10.0Further buffed audio radar with a new sustained mode that also picks up passive sounds. You'll find it shown as an extra colored bar in the radar arc in the Unity crosshairs. The other noteable item is an action priority control setting in the create tab. This gives full control over what actions can be active together. I wanted to get Zoom updates in this update, but it was getting a bit large…