Further buffed audio radar with a new sustained mode that also picks up passive sounds. You'll find it shown as an extra colored bar in the radar arc in the Unity crosshairs.

The other noteable item is an action priority control setting in the create tab. This gives full control over what actions can be active together.
I wanted to get Zoom updates in this update, but it was getting a bit large. Instead this will be its own major update. The goal will be to support what all the other zoom apps have and more.
The other goal will be splitting Zoom from crosshairs so you can create and assign each separately. Same with Audio and maybe Motion sensor. This should simplify creation and make things more flexible for everyone 🥳
UPDATES
- NEW: Create: Add action priority control under the gear button. This gives control over what actions can be shown when multiple actions are active.
- NEW: Create: Add audio radar sensor class setting with two options: Impact: Short burst audio like gunshots and footsteps. Sustained: More constant audio like engine noise and background fire. Applied Sustained to Unity crosshairs.
- NEW: Create: Add "both" option to motion sensor. Will only affect XY properties like offset and scale, for the rest the highest between X and Y is used.
- NEW: Create: Add reset animation button. Disable this to persist (not reset) layer animations between activations.
- NEW: Menu: Add language selection button (same behavior as taskbar one).
- NEW: Add languages: Japanese, Polish, French, Turkish, and Ukrainian
- NEW: New demo view backgrounds.
- BUFF: Rename audio sonar to radar. Cuz we're not underwater (usually) lol :)
- BUFF: Make audio radar mode recover faster from loud events, so that gunshots dont suppress footsteps that follow shortly after.
- BUFF: Further improve motion sensor to eliminate some jitter jank
- BUFF: Increase most audio/motion reaction ranges
- BUFF: Add dragdrop ordering support for layers.
- FIX: Self shutdown instead of crashing when interrupted by a GPU reset or driver update.
- FIX: Rare case that causes extra CPU usage while idle
- FIX: Keys sometimes getting stuck
- FIX: Taskbar and other windows sometimes hiding/defocusing.
TODO
- NEW: Separate Zoom, Radar Sensor, and (maybe) Motion Sensor from crosshairs.
- NEW: Buff zoom to match/exceed other zoom apps
- NEW: Create: Pixel-perfect snapping
- NEW: Nameable layers
- NEW: DPI support
- NEW: Crosshair assign tutorial
- NEW: Game and weapon specific cursors
Feedback greatly appreciated!
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A huge props to the workshop contributors! ːsteamhappyː