PDPS 1.09v patchnote
In this version I worked on improving the usability and Irina's quests and story. I think the framework for the story has been created, so now it's time to refine it. So far, there's only a big main story, and even that isn't certain. The only thing that remains is that it will unfold in this way. In between, I have a desire to create subquests and various situations. It's quite difficult. I'll have to create quite a few scenes for that too. There isn't much detail, probably because most of the work was done on the story.
Still, it seems like the framework of the game itself is being organized to some extent.
Gameplay
• Ending map creation (boss AI and animation still need improvement)
• Emotions are now expressed according to dialogue in in-game scenes.
Facility
• Created a marker to indicate character locations in the facility.
• Status UI reorganization
• Created a quest system (dialogue is displayed after completing a quest.)
• Created a choice and multiple ending system. Three endings for Irina. It was created based on the conditions (Good, Normal, Bad).
• Developed an emotion selection system (you can choose from five emotions and play them).
• Animations and expressions when talking to characters.
• Conversations change depending on the quest stage.
RewardScene
• Added scenes for Irina, Corrupted Kyra, and MII.(Originaly, penisband scene)
• Designed to cause blushing to appear on the character's face depending on their excitement.
• Speed control in loop situations.
• Camera position saving feature.
• Top removal feature (some with and without tops).
Customization
• Added Irina Operator costume.