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Elemental: ReforgedNewsv1.03 Update Now Available
In-game event

v1.03 Update Now Available

Elemental: Reforged · published 23 Apr 2026, 17:07 UTC · build 22905290

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Elemental: Reforged v1.03 is Now Available

View the full changelog

Stardock has released v1.03 for Elemental: Reforged, a maintenance patch that corrects a long-standing issue with Fire magic, resolves a handful of crashes that were surfacing in longer campaigns, and tightens a range of tooltip and quest text.

The most significant change is a fix to Fire spell damage scaling. Several Fire items and abilities had not been behaving as their descriptions implied, which noticeably underpowered Fire-focused builds. v1.03 restores them to their intended behavior.

Stability is the other focus of the release. Crashes tied to AI turns, map interactions, and save and load operations have been addressed, smoothing out longer games that were most likely to run into them.

The patch also includes a set of gameplay adjustments shaped by ongoing community discussion, corrections to tooltips and quest text so in-game descriptions line up with how systems actually behave, and localization updates for all supported languages.

Player reports continue to shape what goes into these updates - keep them coming!

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Sale7 Sep 2026Publisher Sale: Up to 80% off Elemental titlesUp to 80% off Elemental titles during the 2026 Publisher Sale View Entire Sale Elemental: Reforged deals: Fallen Enchantress: Legendary Heroes deals: Other Elemental deals: View Entire SaleCommunity4 Sep 2026v1.4 Update Now AvailableElemental: Reforged v1.4 Update Now Available View Changelog The v1.4 update for Elemental: Reforged is now available. This release improves AI expansion and battle decisions, adds creature type icons to the unit panel and details window, fixes a crash when loading into or leaving a game, and preserves outpost upgrades across saves while stopping quest and monster battles from stacking on the s…Community20 Aug 2026Dev Journal #32 - Late Game OptimizationWe are in the exciting world of late game optimization. Got a saved game that was on turn 800. Anyone getting to that point in any 4X strategy game has found themselves in the "there be dragons" area of gameplay. In Elemental's case, of course, there are actual dragons. The first thing we wanted to look at was optimizing the loading of saved games. An 881 turn game has a lot to load so finding…