New update is here and the game is 30% off right now!
So what's new?
They carry a tank full of flavorful fumes and will heal your ride when you take them out, but watch out - they will also heal nearby enemies.
This method of healing replaces old, automatic healing mechanic, but it's not present in a whole game yet - we will integrate it more in next updates, we need your feedback first.
They are covered with overgrown things that will absorb all damage before you take the whole armor out. Each weapon peels armor with a different strength based on a new armor damage stat.
All weapons have an armor damage stat now. This might require more caution, decisions and variety when choosing your loadouts.
Loading the game with previous saves will estimate this new stat on your already owned weapons to preserve their class, so you won't have to upgrade them again.
Minescrap damage buff.
Jook follower enemy HP increase.
HP refill values buffed for some bodies.
Bizon nitro values tweaks.
Difficulty tweaks related to Inhalers and Hitch-hikers.
Fixed incorrect size and filtering on one rim texture.
Correction of offsets on some Caro and Bizon suspensions.
Minor improvements of translations.
Damage stats bars range is not correct.
Difficulty might be all over the place (we need your feedback lol).
Rework of world seed logic that will allow better integration of gameplay and world generation.
We are working on a new city biome that will feature new, dynamic destruction system for all buildings in it.
We started creating new system that will let us cover the world with overgrown vines.
Project clean up here and there.