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FUMES DemoNewsPatch v0.21 and upcoming KINDA RALLY update dev leak!
In-game event

Patch v0.21 and upcoming KINDA RALLY update dev leak!

FUMES Demo · published 10 Sep 2026, 19:45 UTC · build 25238483

All newsPlayers around this dateRead on Steam

Hello Scrappers!

We just released a patch with some tweaks, fixes and a save game backups rework. Also, scroll down to get a brand new development leak.

Save game backups

After last update some of you experienced save games wipeouts which sucks big time. We couldn't track exact cause of this, but we made saving a bit more robust and reworked backups system:

  • We added Last saves backup folder that will contain your last 10 saves.

  • Saves that couldn't be loaded for some reason will be put to Corrupted saves backup folder.

  • You can access saves at %userprofile%\\AppData\\LocalLow\\FUMES team\\FUMES\\Saves

  • To restore the save put it in the main save folder and rename it to FUMES_SAVE_SLOT0_VER4.save

  • If you lost your save and you would like us to recreate one with similar progress let us know!

Gate Run improvements

Gate Run got some love, we added boards with directions to reduce frustration, adjusted race length and checkpoints appearance got refreshed.

Also, we tweaked wheel grip at low speeds to improve cornering.

These Gate Run changes that got in this patch are a part of...

The next update: KINDA RALLY UPDATE

Here are some sneak peeks:

Death rally

it's kind of like rally on roads, but with a ticking bomb sticked to your car that will reset the timer with every checkpoint. Each stage is procedurally generated and prioritizes mountain roads for those steep cliffs and juicy hairpins.

Also, we are experimenting with a variant of this activity with cargo and pirates, but we need to prototype more to find fun there.

Abandoned race track

For now, you'll be able to approach it in free roam and it let's you compete against your best time. There are no opponents driving on it, because their code is too dumb to let them drive on such twisted track. We are also looking into incorporating friend based leaderboards, but no promises yet!


Anyway, we are still experimenting with all of this.

(very-work-in-progress screenshots)

A new car is being cooked

We are not sure when this update will drop yet, we want to make it as fun to play as we can first. In the meantime we are also addressing CO-OP issues, so fixes will keep coming with next patches and updates.

Patch v0.21 - other changes

Fixes

  • Fix for overseer minions not attacking the players.

  • Fix of moving armor on Treadarius.

  • Treadarius colliders tweaks and fixes.

  • Fix for invisible colliders appearing from time to time in the world.

  • Fix for some weapons sounds getting stuck in Gate Run.

Improvements

  • Treadarius weapons impact force reduction.

  • Treadarius and Sharknador difficulty tweaks.

  • Added self occlusion for turrets used by bosses.

  • Fix for Inhalers not being spawned properly in the Convoy Hijack activity.

  • Rev limiter adjustments when driving on last gear (should sound less annoying).

  • Quicker gear changes while using nitro.

  • Wheel sideways grip tweaks on low speeds (WIP, part of the next update).

  • Improvements to compass icons positioning.

  • Bizon texture tweaks.

  • Improvements of networking errors logging.

  • More lobby codes added.

  • Translations improvements.

Changes that might be appreciated by our growing modding community

  • Scrapper hardpoints and nitro tweaks.

  • Typo in Tartarus suspension ids fix.

  • Scrapper suspension ID and body fix.

Thank you for your overwhelming support <3

More from FUMES Demo

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