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Funnel RunnersNewsDevlog #005 - Obstacles and Hazards
Community

Devlog #005 - Obstacles and Hazards

Funnel Runners · published 31 Mar 2026, 16:56 UTC

All newsPlayers around this dateRead on Steam

Hey Runners! 👋
Hope you guys are doing well.

So… we all know Funnel Runners is already chaos. Tornadoes, storms, buildings falling apart. But chaos by itself isn’t enough, right? We wanted the city to fight back in smaller, meaner ways too. That’s where obstacles come in.

In this devlog, I’ll show you how obstacles happen, which ones we currently have, and the kind of “oh no” moments they can create during a run.

Are you new around here? Don’t worry, quick recap:

In Funnel Runners, you have ~20 minutes to loot the city, fix the van, and escape before the EF5 reaches you. You can do it solo, but it’s made for co-op chaos with friends.

👉 Join here: Funnel Runners Discord


What are obstacles?

Obstacles are basically consequences of the weather + destruction systems. They’re not random “traps” placed for no reason. They show up because something in the world got hit, broken, or thrown around.

They can slow you down, force detours, split your team, or just delete your health bar if you stop paying attention for 2 seconds. Currently, in our game, we have:

Fallen Power Lines

Strong winds can knock power lines down, and they become a nasty hazard on the road. If you walk over one… yeah. Just hope you have enough health to survive the electricity.

Fire

During lightning storms, lightning can strike different objects in the map and start fires. If you get too close, you catch fire. If you panic and run into your team while burning… You might bring the party with you.

Also, be extra careful if you’re carrying something… explosive.

Destruction Itself (the silent killer)

And of course… the big one. Structures actively being destroyed are dangerous.
Standing too close to collapsing pieces, getting hit by debris, trying to loot a house that’s literally mid-fall… it can mess you up fast.

The city changes during the run, so a place that was safe 30 seconds ago can become a death zone.


One extra thing (use it wisely)

This one is a little extra for you guys: if you’re on fire or electrocuted, and you get really close to your friend… that status can transfer to them as well.

Do with that information what you will ;)


Before I go…

If you guys want, tell me what you want the next devlog to be about:

  • Lobbies, Solo, and Multiplayer - How we scale difficulty depending on team size

  • Moodlets and Effects - What they do, how they stack, and how they can mess you up

  • Communication and Chaos - Proximity voice, teamwork, and the “where are you??” moments

Also, quick question for you guys:
If you could add one new obstacle, what would you want it to be? How would it be triggered?

And if you’re enjoying the progress so far, wishlisting helps a LOT. 🙏🌪️

More from Funnel Runners

Other announcements

All news
Game update14 Sep 2026HOT FIX #011.1Hey Runners! Hope you guys are doing well. We are dropping a quick hotfix today to resolve a couple of frustrating physics and placement bugs that were getting in the way of smooth van repairs and storm survival! · Fixed an issue where completing a successful repair for the Battery, Fuses, or Tires caused the item to drop onto the ground instead of snapping into its proper van placement. · Fixe…In-game event10 Sep 2026Patch Notes #011 - Cutscenes & Emote Wheel!Hey Runners! Hope you guys are doing well. Today's update is one of our biggest presentation and stability milestones yet! First off, we are introducing fully cinematic Cutscene Sequences for both the start and successful conclusion of every run, alongside a brand-new Emotes System so you can dance, gesture, or fake your death with your squad! PATCH NOTES Bugs and reports that were addressed in…Game update3 Sep 2026HOTFIX #010.1Hey Runners! 👋 Hope you guys are doing well. We’re dropping a quick hotfix today to address a few annoying interaction bugs and give back our loved mouse key bidings. This week update is a little lighter on content but worry not we are working on more bug fixes and features for the next updates , they are just requiring a little more attention! · Added interaction indicators to both new van pa…