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IfSunSetsNewsA Message From the Developers
Community

A Message From the Developers

IfSunSets · published 22 Jan 2026, 11:27 UTC

All newsPlayers around this dateRead on Steam

Hello,

This is the IfSunSets development team.

After much consideration, we have decided to postpone the large-scale ocean update that was originally scheduled for January.

We sincerely apologize to everyone who has been waiting for this update.
We are truly sorry for not being able to meet your expectations and enthusiasm.

With this update, our goal was to deliver a seamless gameplay experience that naturally connects land and sea, a new layer of enjoyment through ocean exploration, a massively expanded map, and optimization improvements that would allow stable 60 FPS gameplay on mid-range PCs without stuttering.

From the very beginning, we promised ourselves that we would not compromise on these goals.

However, we must admit that the current build has not yet reached a level we can confidently stand behind.

[New Content Planned for the Update]

  • 13 new land-based monsters

  • 4 new mid-bosses

  • 100 new ocean ecosystem creatures

  • New AI enemy “Scout”
    (A screamer-type enemy that gathers nearby monsters, similar to those found in other zombie games)

  • A massively expanded ocean map, approximately 4× larger than the existing land continent

  • 5 new attribute-based islands

  • 50+ newly added items

  • New tool: Drill Spear

  • Hunting Gear
    Used to capture fish underwater and function as an effective weapon

  • Dreamcrawler Boss rework

  • Aporates Boss rework

  • Underwater ocean events:

    • Steam system

    • Ocean current system

    • Water pressure system

    • Bubble system

  • A new skill that allows players to see enemy vision ranges while sneaking

  • A fully reworked attribute system

  • 14 newly added status effects

  • Player-buildable Water Slide structure
    (Allows players to slide down when interacting, like a real slide)

  • Player-buildable Elevator structure

  • New NPC: Bloody Kid

  • A brand-new ship system that allows free navigation across all oceans

  • Naval combat system
    (Includes ship cannons and an auto-aim system)

  • Narrative-expanding elements for IfSunSets:

    • Kraken tentacles appearing at the edge of the map

    • Talking armors

    • New cutscenes

    • A new opening sequence

  • Exploration-driven systems:

    • Random Treasure Maps

    • Underwater Treasure Dungeon system

  • A fully reworked fuel system

  • 5 new underwater mounts

  • 9 additional Phantom Limbs obtained by breaking Heart Gems
    plus 1 core Phantom Limb

  • Character reaction voice system
    (Sighing when thirsty, stomach growling when hungry, groans when hit)

  • Magical propulsion device for smoother underwater movement

  • Diver Mask to enhance underwater exploration

  • A new Blipia system that provides one-time assistance when the player is low on HP or near death

  • Monsters with assigned behaviors in specific areas
    (They now sleep, clean, or worship idols)

  • Completely reworked swimming animations

  • A newly redesigned Ecology Codex to encourage collection and exploration

  • A newly redesigned World Map

  • A revamped water interaction system

  • Night of the Dead AI improvements

  • Night of the Dead balance and gameplay refinement

  • Combat control responsiveness improvements

  • Combat impact and hit feedback improvements

All of the content listed above is currently in the final stages of development.

Our top priorities right now are ensuring that everything integrates naturally through the main story, and refining balance and optimization so that the experience enhances gameplay rather than disrupting it.

Above all, we believe that each piece of content must feel meaningful, polished, and deep on its own.

However, to be completely honest, the current state of the update has not yet reached the level we originally envisioned.

In particular, optimizing the vastly expanded underwater map has proven to be an unprecedented challenge for us. The main story does not flow as naturally as it should, and the sense of immersion is falls short of our expectations

We were also not satisfied with the balance players would experience when facing the greatly increased variety of monsters, and we came to feel that even the core balance of the currently live version of the game needs to be reworked from the ground up.

In short, we believe that all content still requires additional polishing in order to deliver the complete and high-quality experience we are striving for.

Releasing the update in its current state would not be enough to deliver the “completely transformed game experience” we set out to create

We want every player who has purchased and is playing the game to truly feel that their time and money was well spent. For us to reach a result that we can genuinely stand behind and be satisfied with, we believe that additional time for content polishing is still necessary.

Even if it takes more time,

we promise to deliver the game at a much higher level of quality than it is now,
and to repay your time and trust with an experience that is truly worth it.

Next, we would like to share information regarding the upcoming hotfix.

Much of the feedback many of you have sent us will also be reflected in this update.

  • Night of the Dead balance and gameplay improvements

  • Control responsiveness and combat impact improvements

  • Multiplayer optimization

The items listed above are part of a broader set of overall fixes and improvements currently in progress.

In addition, approximately 95% of the bugs reported so far have already been fixed.

However, while preparing this update, the map and world structure have undergone large-scale changes, resulting in significant differences between the current live version and our internal development build.

Because of this, applying hotfixes at this stage could potentially cause unexpected issues or data corruption in the live world. For this reason, we have made the difficult decision to temporarily pause hotfixes.

Once this update is applied, the live world and development version will be realigned. From that point forward, we will be able to resume hotfixes freely.

After the update, we plan to return to frequent, intensive weekly hotfixes to stabilize the game as quickly as possible.

All bugs that you continue to report are being carefully logged and tracked. Every report will be organized without omission so that we can address as many issues as possible in the next update.

We truly value every piece of feedback you share, and we are meticulously recording each one to ensure that no voice is overlooked.

If you discover a bug, please feel free to report it via Discord, email, or by leaving a comment here.

Thank you sincerely for your continued support and help.

We will do our very best to complete IfSunSets as a game that brings comfort and relief to players around the world after a long and exhausting day.

Lastly, we would like to once again offer our sincere apologies to everyone who was looking forward to this update.

We are truly sorry.

— The IfSunSets Development Team

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