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DesecratorsNews1.0.5a changelist
Game update

1.0.5a changelist

Desecrators · published 13 Dec 2025, 01:52 UTC · build 21171749

All newsPlayers around this dateRead on Steam
  • All biomorph enemies are now hydrodynamic
  • Manta:
    - Increased turn rate
    - Increased move speed
    - Increased fire rate
  • Moray:
    - Renamed Parashrike -> Moray
    - Increased move speed
    - Increased turn rate
  • Scrambler:
    - Reworked AI
    - Improved attack animation
    - Added Ichor secondary
  • Liquifier:
    - Renamed Flayer -> Liquifier
    - Reworked AI
    - Improved attack animation
    - Added Corrosive Ichor secondary
  • Thermo rebalanced:
    - Radius reduced 28m -> 20m
    - Damage falloff is now constant
    - Max ammo increased 3 -> 4
  • Adjusted Prisonlab:
    - Ambush groups may now contain biomorphs
    - Small level gen adjustments
  • Added seasonal title screen
  • Various music updates
  • Fixed an error that could occur during alarms in Prisonlab
  • Fixed a chat issue with keypad enter
  • Fixed save system issue where new saves could get hidden
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Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…