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Desecrators
News
1.0.5a changelist
Game update
1.0.5a changelist
Desecrators
· published
13 Dec 2025, 01:52 UTC
· build
21171749
All news
Players around this date
Read on Steam
All biomorph enemies are now hydrodynamic
Manta:
- Increased turn rate
- Increased move speed
- Increased fire rate
Moray:
- Renamed Parashrike -> Moray
- Increased move speed
- Increased turn rate
Scrambler:
- Reworked AI
- Improved attack animation
- Added Ichor secondary
Liquifier:
- Renamed Flayer -> Liquifier
- Reworked AI
- Improved attack animation
- Added Corrosive Ichor secondary
Thermo rebalanced:
- Radius reduced 28m -> 20m
- Damage falloff is now constant
- Max ammo increased 3 -> 4
Adjusted Prisonlab:
- Ambush groups may now contain biomorphs
- Small level gen adjustments
Added seasonal title screen
Various music updates
Fixed an error that could occur during alarms in Prisonlab
Fixed a chat issue with keypad enter
Fixed save system issue where new saves could get hidden
More from Desecrators
Other announcements
All news
Game update
12 Sep 2026
Beta branch changelist
Flares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid path
Game update
10 Sep 2026
Beta branch changelist
Improved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrances
Game update
9 Sep 2026
Beta branch changelist
Added loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…