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Master of CommandNewsPatch v1.1.1 Difficulty adjustments, AI, Localization
Game update

Patch v1.1.1 Difficulty adjustments, AI, Localization

Master of Command · published 1 Dec 2025, 19:43 UTC · build 21011245

All newsPlayers around this dateRead on Steam

Difficulty Modifier Changes

- The "Inaccurate Reports" modifier was making the HQ come 24 days faster by mistake. This has been fixed and so playing with Inaccurate Reports should give you more breathing room

- The "Scouting Parties" modifier now brings the HQ rally time 14 days closer. I did this to offset the fix for inaccurate reports, I didn't want to suddenly just make the higher difficulties so much easier.

- The "Corrupt Commissars" modifier now increases resource and item costs by +25% instead of +20%. I did this because in the last update we made items costs much cheaper and I want to make sure that the Brigadier/Marshal difficulties are still challenging

- The "Logistical Collapse" modifier now increases ammo/food consumption by +25% instead of +20%. This was done for the same reason I adjusted Corrupt Commissars. In the last update, ammunition became -20% cheaper and so I wanted to offset this a little bit to account for that.

Campaign/Doctrine Changes

- HQ rally time is 5 days faster in Act 2, and 10 days faster in Act 3. I think I overcorrected a little too much in the last update by delaying the HQ times greatly in all three acts and so I just want to balance it out a little bit. I've left Act 1 HQ where it's at though, and I'm pretty happy with the timing now.

- Cossacks' new bonus has been reduced to +2 thalers when raiding per regiment instead of +3. The previous bonus was too powerful when coupled with Russia's 2x raiding efficiency

- The "White Horse" doctrine moved down to be +10% combat effectiveness instead of +15% in radius. It was originally meant to be +10% to begin with, but I had mistakenly put in the value 15. We can always adjust this number later after you guys have played with this new doctrine for at least a month.

- Dragoons now have a slim chance of appearing in Act 1 for all nations. For Britain, Hessian cavalry has a slim chance of appearing in Act 1 as well. This is because previously some nations had a weight of 0 to find any heavy cavalry in Act 1. The problem with this is that there's some encounters that reward you with heavy cavalry and if there is nothing to choose from it would give you a random unit instead.

Encounter Changes

- Fixed an encounter bug with the retired veteran that would deduct thalers away if you took the first option which isn't supposed to cost any thalers and gives a chance at the veteran joining you for free.

AI Changes

- Light infantry fix, the AI was shuffling around their light infantry too much and using them ineffectively.

Localization Changes

- Some localization was not appearing for many of the new UI/screens. This should be fixed now.

- Font fixes for Chinese localization

Unit Changes

- Austrian veteran hussars now cost 6 veterancy to upgrade into instead of 8. They were far too tedious to unlock previously.

- French volontaires fusilier reload skill reduced by -5. They were stepping on the toes of the German fusiliers a bit too much who are supposed to be more focused on speed/reload

Battle Changes

- Fixed a bug where taking off your bayonet was making your reload skill worse

- Toggling bayonet now resets your brace to 0. Therefore, if you have no bayonets equipped and you quickly put them on right before contact is made in a charge you will lose your brace. This makes it more of a tactical decision of when to put on/off your bayonets.

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Other announcements

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