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The BazaarNewsPatch 11.0
In-game event

Patch 11.0

The Bazaar · published 4 Feb 2026, 17:05 UTC

All newsPlayers around this dateRead on Steam

CRASH SITE EXPEDITION

  • A new expedition has arrived!

  • This is a free content update for all players

  • Explore the Outland’s mysterious Crash Site, where a Crystal-based UFO has been spotted

  • This Expedition is available on Day 6 with the required Expedition Ticket, and offers a number of unique items only available in this area

COSMETICS

  • The following Cosmetics related to the Crash Site are available for direct purchase via Gems in the game store:

    • Board: Crash Site

    • Album: Area 67

    • Carpet: Streamscape

    • Card Back: Eye of the Vessel

    • Stash: Crystal Cache

    • Bank: Excavation Pan

    • They will be available for a limited time but may appear again in the future

  • Prize Pass has been updated with the following free cosmetics:

    • Level 20: Hen House

    • Level 40: Cosmic Fissure

  • Chests additions

    • 10 Stelle items

    • 10 Jules items

    • 10 Vanessa items

LEADERBOARD REWARDS

  • Leaderboard Rewards have been given out to the following 1000 Players:

    • Yetarian Champion (Top 10)

    • Yetarian Paragon (Top 100)

    • Yetarian Elite (Top 1000)

NEW CONTENT

  • The Travel Agent

    • A new encounter that sells Expedition Tickets

    • Spawns on Days 2 to 5

  • Random Hero

    • You can now click a checkbox and play a random Hero from among owned Heroes

  • Cosmetic Loadouts

    • Cosmetic loadouts are now saved per Hero

    • Cosmetic loadouts can now be randomized

  • Repair

    • Repair is a new mechanic that allows Items and Skills to fix items that are destroyed in combat

NEW STELLE ITEMS

  • Experimental Garage

    • A disruption based item that overrides existing enchantments

  • Recycler Bot

    • A specialized repair Tool for repairing small items

  • Boosted Saucer

    • A repair item that also functions as a destroy payoff

  • Seeker Probe

    • A sneaky little guy that destroys enemy items when it crits

  • Repair Drone

    • A more generalized repair item that repairs items of any size

  • Salvage Yard

    • A defensive destroy/repair payoff item

GENERAL CHANGES

  • Fiery/Toxic Scaling

    • Fiery and Toxic now scales to 10% of the targeted output’s effect, instead of 5%

  • Shield Interaction with Burn

    • The amount of Shield reduction of Burn is now capped to the current value of the Shield when the Burn ticks

    • 10 Burn on 10 Shield or more remains the same

  • Self Destroy

    • Corrected an issue with certain Self Destroy items not counting as “used” for other triggers when it destroys itself

ENCOUNTER CHANGES

  • A number of Monsters have had their Day 9 Jungle Expedition Ticket changed to Day 6 Crash Site Ticket

  • Corrected a general issue with some Loot nodes not spawning the right

  • Aerodrome

    • Billboard option now gives +10 Gold (instead of +2 Income)

  • Finn’s Big Bite

    • Riceballer option now gives 1 Cinders (from 2)

  • Chilly Charles

    • Slushee on a Chilled Slot has replaced Icicles

    • Gained a Chilled Slot on Ice Cubes

  • Eccentric Etherwright

    • Found their lost Laser Pistol

  • Infernal Frigate

    • Gained a Day 9 Jungle Expedition Ticket

  • Joyful Jack

    • No longer spawns on Day 6

    • Gained a Day 9 Jungle Expedition Ticket

  • Kyver Commander

    • The two Busy Bees are now Obsidian and Deadly

  • Product Demonstrator

    • Gained Rocket Drone and Recycler Bot

  • Pyro

    • Gained a Fire Bomb

    • Cinders (Silver) is now Cinders (Bronze)

SKILL CHANGES

  • Advanced Synthetics

    • Now spawns for Stelle

    • When you buy this or Level Up, upgrade a lower tier item

  • Beautiful Friendship

    • Now spawns for Vanessa

  • Burn Containment

    • Uses to 4/8 (was 5/10)

  • Calming Heals

    • Uses to 4/8 (was 5/10)

  • Coolant Leak

    • Starts at Gold-tier

    • Uses to 4/8 (was 3/6/9)

  • Creeping Toxins

    • Uses to 4/8 (was 5/10)

  • Deadly Waters

    • Damage buff to 20/25/30/35 (was 20/30/40/50)

  • Desperate Cleanse

    • Now spawns for all Heroes

  • Emergency Draught

    • Now spawns for Jules

  • Emergency Landing

    • Corrected an issue where this was setting Health instead of healing due to using revive heal

  • Everlasting Life

    • Corrected an issue where this was counting all item uses instead of just Heal and Regen items

  • Hardly Workin'

    • Starts at Gold-tier

    • Uses to 4/8 (was 4/8/12)

  • Improvised Burn

    • Now spawns for Dooley

  • Invigorating Blade

    • Uses to 4/8 (was 5/10)

  • Repair Mechanic

    • Renamed from Master Mechanic

    • Now spawns for all Heroes

    • The first [1/2] times one of your items is destroyed each fight, Repair it

  • Morning Rush

    • Corrected an issue where this was type Tool instead of Food

  • Outmaneuver

    • Now spawns for Dooley

  • Sick Burn

    • Uses to 4/8 (was 5/10)

  • Slow Burn

    • Uses to 4/8 (was 5/10)

  • Temporal Strike

    • Uses to 4/8 (was 5/10)

  • Workin' Hard

    • Starts at Gold-tier

    • Uses to 4/8 (was 4/8/12)

ITEM CHANGES

NEUTRAL

  • Clockwork Blades

    • Cooldown to 4 (was 7)

  • Insect Wing

    • Starts at Bronze-tier

    • CDR [1/2/4/8] (was [-/2/4/8])

  • Junkyard Repairbot

    • Cooldown to 5 (was 8)

    • Gains "Repair an item"

  • Singularity

    • No longer has the Tech type

  • Snowflake

    • Can now target items of any size

DOOLEY

  • Chris Army Knife

    • Cooldown to 6/5/4/3 (was 7/6/5/4)

  • Claw Arm

    • Starts at Bronze-tier

    • Cooldown to 6 (was 5)

    • Damage to 30 (was 20)

    • Scaling to 15/30/45/60 (was 20/40/60)

  • Dooltron

    • Damage to 1000/2000 (was 900/1800)

    • When you use a Friend, Shield 50/100 (was 75/150)

  • First Aiden

    • Cooldown to 4

    • Heal 20/40/60/80

    • Haste an item for [1/2/3/4] second(s)

  • Laser Pistol

    • Cooldown to 4 (was 5)

  • Levitation Pad

    • Now correctly states that the item to the left is Hasted and does not require it to already be Flying

    • Tooltip was incorrect; functionality unchanged

  • Mech-Moles

    • Cooldown to 6 (was 5)

    • Damage to 8 (was 5)

    • Scaling to 4/8/12/16 (was 5/10/15/20)

  • Plasma Grenade

    • Corrected an issue where this Slowed targets from left to right instead of random targeting

  • Pulse Rifle

    • Damage to 15/30/45/60 (was 10/20/30/40)

  • Pyrocarbon

    • Redesigned

    • Cooldown to 6

    • Shield [20/30/40]

    • Haste [1/2/3] items for 1 second(s)

    • When you Burn, Charge this 2 seconds

  • Tesla Coil

    • Starts at Bronze-tier

    • Cooldown to 8/7/6/5 (was 7/6/5)

    • Damage to 50 (was 25/50/75)

  • Virus

    • Cooldown to 8/7/6/5 (was 9/8/7/6)

JULES

  • Caviar

    • Now gives Crit to all items (was Food only)

    • Gained the Aquatic type

  • Chef Hat

    • Gained: When you buy this, get a Small Food from any Hero

  • Stand Mixer

    • Deadly now gives double Crit Chance bonus

  • Farmer’s Market

    • Corrected an issue where this counted as a Regen output item

  • Feast

    • Burn and Regen to 8 (was 3/6)

  • Fruit Press

    • Corrected an issue where Fruit Press could not press itself if it gained the Food type

  • Giant Lollipop

    • Corrected an issue where this did not count as a Quest item for triggers

  • Gingerbread House

    • When you use a Food (was When you use another Food)

  • Hot Sauce

    • For each adjacent Food or Tool, this has +1 Multicast (was Food only)

  • Mouse Trap

    • Starts at Silver-tier

  • Oven

    • Corrected an issue where this was Heating for 6 seconds instead of 4

  • Pastry Cart

    • When you use a Chilled item, Freeze an item for [0.5/1] second(s)
      (was Freeze 1/2 items for 0.5 second(s))

  • Rolling Pin

    • Damage to 25 (was 30)

    • Scaling to 25/50/75/100 (was 30/60/90/120)

  • Santoku

    • The item to the left of this has +Crit Chance equal to this item’s Crit Chance
      (was The Food to the left)

  • Spatula

    • Crit Chance gain [10/15/20/25] (was [5/10/15/20])

  • Sushi Boat

    • Gained: Gain [3/6/9] Regen for the fight

    • Corrected an issue where this did not charge itself if it gained the Food type

  • Ulu Knife

    • Now also gives adjacent items Crit when Hasted

    • Crit bonus to 5/10/15/20 (was 10/15/20/25)

MAK

  • Adrenal Converter

    • Cooldown to 5 (was 6)

    • Regen to 5/10/15 (was 8/16/24)

    • Corrected an issue where the self Poison clause only cared about items

  • Atmospheric Sampler

    • No longer gives an item Flying at the start of fight

  • Basilisk Fang

    • Starts at Bronze-tier

    • Damage to 10/20/30/40 (was 10/20/30)

    • Crit to 25/50/75/100 (was 25/50/100)

  • Dragon’s Breath

    • Gained: When you buy this, get a Small Burn item from any Hero

  • Earrings

    • Cooldown to 6/5/4 (was 5)

    • Max Health Gain to 50 (was 50/75/100)

  • Floor Spike

    • Starts at Bronze-tier

    • Damage to 10/20/30/40

    • Poison to 1/2/3/4

  • Fungal Spores

    • Loses Catalyst on purchase

  • Ice Claw

    • Damage to 60 (was 30)

    • Damage Scaling to 60/90/120 (was 30/60/120)

  • Ouroboros Statue

    • Regen to 3/6/9 (was 4/8/12)

  • Rapid Injection System

    • Corrected an issue where the self Poison clause only cared about items

  • The Tome of Yyahan

    • Regen to 3/6/9 (was 4/8/12)

PYGMALIEN

  • Level Up

    • Property level up to 6 Gold per property (was 7)

  • 28 Hour Fitness

    • Scaling to 15/25 (was 20/30)

  • Aurora Dome

    • Freezes an item for 1 second (was Shield 20)

  • Beast of Burden

    • Cooldown to 9 (was 10)

  • Cargo Shorts

    • Cooldown to 10/9/8 (was 8)

  • Cold Room

    • Freeze duration to 0.5 seconds (was 1 second)

  • Crook

    • Starts at Bronze-tier

    • Damage buff to 4/8/12/16 (was 8/12/16)

  • Igloo

    • Cooldown to 8/7/6 (was 7)

    • Freeze 2 items for 1 second(s) (was 1/2/3 items)

  • Oinkment

    • Cooldown to 7/6/5 (was 6)

  • VIP Pass

    • No longer buffs its own value

  • Wrist Warrior

    • Loses the Tech type

    • Damage to 4/8/12/16 (was 5/10/15/20)

    • Shield Scaling to 4/8/12/16 and now hits an adjacent item only
      (was 5/10/15/20 and hit both)

    • Deadly now gives adjacent Shield items +30% Crit Chance

STELLE

  • Aviators

    • Charge also triggers on Destroy

  • Boom Boom Bot

    • Damage to 40/80/120/160 (was 50/100/150/200)

    • Scaling to 20/40/60/80 (was 25/50/75/100)

  • Box Cutter

    • Cooldown to 3 (was 4)

    • Damage to 10/20/30/40

    • Damage reduction now lasts until end of combat only

    • No longer gains damage on Level Up

  • Clockwork Disc

    • Damage to 10/20/30/40 (was 5/15/25/35)

  • Fire Bomb

    • Redesigned

    • Cooldown to 3

    • Burn [6/9/12/15]

    • Destroy this for the fight

  • Ice Bomb

    • Redesigned

    • Cooldown to 3

    • Freeze [--/1/2/3] items for 1 second(s)

    • Destroy this for the fight

  • Flashbang

    • Redesigned

    • Cooldown to 6

    • Slow all enemy items for 1/2/3 second(s)

    • Destroy this for the fight

  • Joystick

    • Starts at Silver-tier

    • Charges to 1/2/3 (was 1/2/3/4)

  • Lavaroller

    • Requires an adjacent item to be destroyed to double its Burn

  • Paper Airplane

    • Starts at Bronze-tier

    • Cooldown to 5/4/3/2 (was 4/3/2)

  • Precision Calipers

    • Starts at Bronze-tier

    • Cooldown to 7 (was 8/7/6)

    • Repair a Small item

    • Haste your Small items for [1/2/3/4] second(s)
      (was Haste for 2 second(s))

  • Rocket Drone

    • Redesigned

    • Cooldown to 4

    • Ammo to 1

    • Deal [15/30/45/60] Damage

    • Burn [3/6/9/12]

    • This stops Flying

    • When this item starts Flying, reload it

  • Sandbags

    • Gained: When this is destroyed, Slow [2/3/4] items for 2 seconds

  • Steam Hose

    • Burn to 8/12/16 (was 8/16/24)

  • Steam Washer

    • Burn to 8/12/16/20 (was 4/8/12/16)

  • Toolbox

    • Cooldown to 6 (was 7)

    • Repair and Haste adjacent tools for 2 seconds
      (was Haste the tool to the right of this for 2 seconds)

    • Enchants now pass to spawned items instead of other effects

  • Tugboat

    • Slow duration to 1 second (was 2 seconds)

VANESSA

  • Barrel

    • Cooldown to 6 (was 5)

    • Scaling to 10/20/30/40 (was 10/15/20/25)

    • Scales from all items (was non-Weapons)

  • Calico

    • Damage to 15/30/45/60 (was 10/20/30/40)

  • Disguise

    • Corrected an issue where Turbo hastes a random item instead of the item being used

  • Flagship

    • Can now scale Multicast off Relics as well

  • Flame Signal

    • Burn to 5/10/15 (was 10/15/20)

  • Grappling Hook

    • Damage to 20/40/60/80 (was 12/18/24/32)

  • Illusoray

    • Cooldown to 7 (was 8)

  • Integrated HUD

    • Starts at Silver-tier

  • Javelin

    • When this is reloaded, it gains +[40/60/80] Damage for the fight
      (was When this is Hasted, reload it)

  • Pop Snappers

    • Ammo to 4 (was 3)

  • Port

    • Heavy, Icy, and Turbo now trigger off Ammo item use

    • Other enchantments received buffs

  • Sharkray

    • Cooldown to 6 (was 7)

    • Damage to 20 (was 40)

    • Scaling to 10/20/30/40 (was 10/20/40/80)

  • Shoe Blade

    • Cooldown to 6 (was 7)

  • Slumbering Primordial

    • Damage to 20/25 (was 25)

    • Scaling Damage to 20/25 (was 25)

  • Zoarcid

    • Damage to 20 (was 30)

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