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Sword World VRNewsOfficial Early Access Launch
In-game event

Official Early Access Launch

Sword World VR · published 10 Jan 2026, 01:57 UTC · build 21293602

All newsPlayers around this dateRead on Steam

I originally thought I could choose Early Access (EA) when launching after the review process—but turns out EA has to be selected before review. Once approved, switching to EA isn’t allowed, so the game ended up launching as a full release by accident.

That said, the game is still in active development: this version includes the starter dungeon, and the next update (which is nearly done—just needs a bit more testing) will add the Skill Pool. After that, we’ll roll out new weapons paired with new enemies, then refine the dungeons and add brand-new ones. Moving forward, the game will follow this "iterative spiral" development plan.

More from Sword World VR

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Game update15 Sep 2026Enemy Model ReplacementEnemy Model ReplacementGame update14 Aug 2026Major Gameplay UpdateGrasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. The…Game update24 May 2026Unit Weapon Holding Logic ModificationAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs…