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Reentry - A Space Flight SimulatorNewsReentry has been updated to 1.0.29 - Bug fixes
In-game event

Reentry has been updated to 1.0.29 - Bug fixes

Reentry - A Space Flight Simulator · published 5 Jan 2026, 17:00 UTC · build 21386989

All newsPlayers around this dateRead on Steam

This update continues to iterate on core gameplay bug fixes and features designed to improve game play. Quite a lot of fixes has been applied and is covered in the bottom of this post, so be sure to scroll down and check it out. I have highlighted some of the bigger changes below.

Note: This patches contains quite a lot of internal changes in addition to the feature list as I am preparing the solution for some new things yet to be announced. If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.21.

Additional Mission Pad Drag Zones

Moving the Mission Pad around on the screen can be a bit hard as some pages contains many interactive elements. To supplement the existing system I have added specific drag zones on each side of the Mission Pad.

To avoid clutter, they will all be visible for the first second after opening the mission pad before fading out. Each zone will become visible if you move the mouse into its zone. Click and Drag on any of these zones to grab the Mission Pad and move it around. This system as been added to Mercury, Gemini and Apollo.

Mercury Cockpit improvements

One frequent bug report I get is that some sequencer lights does not illuminate correctly. This is because not all sequencer blocks contains a light. I made a re-model of those to better communicate this, and improve the model towards a more realistic visualization of what they actually looked like.

In addition I updated all the Mercury Gauges to look more like what they did in real life. They should all behave like you are used to but with slightly updated textures and models.

Failures added to the Mission Debrief Timeline

I added a Key Moment for each failure to the mission debrief timeline to better help you analyze and understand what you had to deal with in a mission, when having random failures enabled.

Right Clicking a Push Button

I added support for right clicking a push button. It will basically just be handled in the same way as a left click. Previously an issue triggered the button push animation but not the logic when pressing it with the right button. This will hopefully help with some of the confusion, especially in VR.

Lunar Module Powered Descent (PDI) request changes

I have improved how the REQUEST PDI logic works. This changes the procedure on requesting the PDI burn compared to previously and Ground will communicate the instructions to you.

Previously, when pressing REQUEST PDI, the inertial platform stored in the IMU would automatically be updated to the required orientation for powered descent. It did this by slowly adjusting it until the landing calculation was complete. This logic caused slight confusion, and was the only place left where the inertial platform would "magically just change".

Going forward, you still need to press REQUEST PDI. Ground will let you know that they are working on the parameters. A few moments later (up to 60 seconds), they will uplink the parameters as before, along with the required orientation (stored in preferred). You will then need to use P52 option 1 in the LM to torque the platform to the new orientation (like you are used to during all other burns).

GET/MET rendering in UI date/time section

Improved the date/time section to contain both the local/UTC time and the current mission time (Ground Elapsed Time (GET)) after liftoff.

Note: If you want to declutter the screen or be more dependent on the internal mission timer, you can always toggle this section completely off using the bindable hot keys on the Input configuration.

Toggle Crew Models

I added a hot key to toggle the crew models manually.

Previously you could enable or disable the crew models from the Main Menu -> Settings. With the new hot key, you can override this setting to manually toggle them on or off. When enabled, their normal detection (hide/show) logic is on.

VR Hand Menu

I have started to implement a simple VR Hand Menu that can be used to toggle the Mission Pad, the Current Objective menu and trigger an Abort. More features can be added to this menu as needed.

Patch notes:

  • Checklist fixes and updates

  • Added additional Drag Zones to the Mission Pad to make it easier to drag it around the screen/reposition it

  • Failures added as a debrief moment so you can analyze why things happened

  • Fixed: Right Clicking a push button will press the button but not trigger the function

  • Request PDI changes

  • TEI planner stability fix

  • Stop EVA breathing SFX after EVA

  • Improvements to the Gemini CO2 scrubbing system

  • Added a default key bind for SLOW MODE timescale (CTRL+SHIFT+F1)

  • Added the CM GPI and CM SYS Test Voltmeter gauges to integral light power circuit

  • Main Menu UI Hard lock Bug (Contribute conflicts with Developer Message)

  • Gemini EVA orientation reset for each egress

  • Fixed the LM He Supercritical venting logic

  • Fixes to the UI Scaler

  • Realism improvements to the Mercury cockpit gauges and monitoring instruments

  • Fixes to the Mercury Sequencer model

  • Added a setting to automatically skip the cinematic intro cutscene

  • Made a hotkey (bound in Input Config) to toggle the Crew Models on or off during gameplay

  • Made a feature on the gauges to control their interpolation direction to avoid needles taking rotating the wrong direction to reach its target

  • Clicking the Checklist tab in the Mission Pad will take you back to the Checklist selection (back) (thanks Nepzukka)

  • Fixed an issue where the OAMS/RCS shutoff valve would play the sfx if trying to maneuver while the system is off

  • S-IVB plume not stopping after TLI burn fix

  • Corrected the Phi symbol on the CM AC voltmeter

  • Flickering cockpit cursor fix

  • Removed the Photo Camera button in Apollo

  • GET/MET rendering in UI date/time section

  • Fixed an issue that could automatically scroll the Mission Debrief screen upwards for some players

  • VR: Added a way to trigger Abort

  • VR: Added a VR Hand Menu

*Update: meta fix for lm camera

Happy New Year 2026!

-Petri W.

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