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Sword World VRNewsEarly Access Launch
Steam news

Early Access Launch

Sword World VR · published 23 Dec 2025, 11:04 UTC

All newsPlayers around this dateRead on Steam

We’ve just kicked off the Early Access phase, and the current content is identical to the Demo version. New features will be added soon.Your support means a lot to us!

We sincerely apologize for the mix-up! I originally thought that once the Early Access version was ready, everyone would be able to jump right into the game. It turns out, however, that another round of review was required first.

The good news is that the new update has just passed the review process (on January 10th, 2026)—you can check out my latest announcement for all the details. To be honest, this whole situation was a bit of a mess due to some mistakes on my end. Let’s just say I’m still figuring out how Steam works!

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Game update15 Sep 2026Enemy Model ReplacementEnemy Model ReplacementGame update14 Aug 2026Major Gameplay UpdateGrasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. The…Game update24 May 2026Unit Weapon Holding Logic ModificationAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs…