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Reentry - A Space Flight SimulatorNewsHappy Holidays!
Community

Happy Holidays!

Reentry - A Space Flight Simulator · published 23 Dec 2025, 08:40 UTC

All newsPlayers around this dateRead on Steam

I wanted to take this moment to thank all of you for being part of Reentry - A Space Flight Simulator. This year the game made it to the major 1.0 milestone after spending years in Early Access.

The transition was both as exciting as it was scary, and I want to thank each and every one of you for your overwhelming support.

The game has moved beyond of what I ever though was possible, all because of your involvement, feedback, reports and suggestions. I have tried to listen to all of this, paid attention to the various discussions taking place to figure out how I can improve the game, tweak missions and lessons, and fix issues that has been reported. It has also been amazing to see you share your screenshots, stories, and experiences from the game.

I will be taking a couple of days off to relax a bit with my family, and start to transition towards the next phase of development. Since the 1.0 release, I have been fully focused on being reactive on the 1.0 bits, trying to roll out patches as fast as I can to get the bits as stable as possible, without creating new features.

The 1.0 scope was always to get a strong fundament to continue to evolve the game. It was all about making it possible to:

1) Reach orbit in Project Mercury

2) Rendezvous and Dock in Gemini

3) Land on the Moon and return back to Earth in Apollo

Going forward I will keep iterating on these core goals, but also start to plan on the transition to version 1.1 where I once again start to look ahead. I have talked about some of the new features I wish to implement such Virtual Reality, Mission Control, translations to other languages, multiplayer (Gemini Coop), the Space Shuttle and improved graphics.

I have avoided rolling out any new patches right before the holiday, but I have a large patch ready containing quite a lot of improvements and I can't wait to share it with you.

It has been amazing to have all of you with me on this journey. We’ve welcomed many new virtual astronauts, seen others return to the game, and continued to grow alongside those who have been part of the community for years. Thank you for helping me build the game to the best of my abilities.

Wishing you happy holidays and a wonderful New Year.

More from Reentry - A Space Flight Simulator

Other announcements

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In-game event14 Sep 2026Patch 1.1.2 - Memory Leak fixes, Flight Plan Mode, Lunar ModuleThis patch focuses on the runtime memory management and memory leak fixes. It also continues to iterate on the entire "Flight Plan Mode" system where I try to slowly tune and implement ways of allowing you to fly closer and closer to the real mission trajectories in specialized mission scenarios. It also rolls out multiple fixes to checklists. With regards to systems it focuses quite heavily on…In-game event18 Aug 2026Patch 1.1.1 - Summer Fixes & ImprovementsI hope you’ve all been doing well! I’m back from my summer vacation, and this patch rolls out fixes and improvements based on reports received over the summer. Note: You can always revert to a previous version via the Steam Betas tab if needed. The latest previous version is: 1.1.0. The rollback option is there to ensure smooth user experience in case something does not behave as expected. Luna…In-game event3 Jun 2026Patch 1.1.0 - VR, Bug Fixes, Development Phase ChangeReentry has been patched to version 1.1! With the 1.0 launch behind us and many of the major launch issues addressed, development is now gradually shifting back to normal. This means continued improvements and bug fixes for existing content, while also dedicating time to new features and future additions to the simulator. The 1.1 update serves primarily as a soft transition into this new develo…