
Tried to get this one out as fast as I can. Hopefully this settles my long dispute with the window centering incorrectly.
Stuff
Initial startup and setting to windowed should now center the window correctly.
Added more checks to make sure fullscreen does not get affected by windowed options somehow.
Blood sprites and an option to toggle them on and off are now in visual settings
corpses now have an option to toggle them on and off are also now in visual settings.
Adjusted / replaced some Machine Gunner locations. They were annoying.
Coastal Catastrophe has been fixed, no idea how I missed that...
Increased the speed on most of the moving platforms. I can see how they were annoying.
Moved a door switch location in Horizon Complex that made more sense.
Added checkpoints to various levels that I considered alright to add them to. Not on levels that have shortcuts that can be enabled.
Made some artwork that hopefully explains what to do with the evil barrier between the atrium and science area in the hub.
Adjusted sound levels of gunshots to be heard from a maximum of 200 meters depending on the enemy.
Adjusted volume on some enemy's alert sounds.
Increased detonation timer on RPG rockets, they will now detonate at a longer distance.
The options .sav file has been renamed so that a new file is created to prevent the possibility of a crash. This will only be done in the event of new settings being added in an update.
I will be updating more I just needed to push this one out tonight. Next will probably be adding more sfx and maybe some ideas from my Doom mod. If you have a suggestion/problem, please post it in the Bugs/suggestion thread in the discussions page.