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WRITHINGNewsWRITHING Has Released
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WRITHING Has Released

WRITHING · published 5 Dec 2025, 18:44 UTC

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When I first started this project in August of 2023, I didn't know where to start or how to do anything game development related (I still don't). The direction I was going changed pretty early on, I was wanting to make something along the lines of an immersive sim but didn't know enough at the time. I'm only one guy with a computer. So I aimed for something much more manageable, a good ole mostly non-linear FPS game with a good game-play foundation (at least to me) and a good couple of hours worth of content to explore.

I made myself a standard of at least releasing something relatively well made (not crashing immediately) with the art style I've developed over the years. I feel as though I did that but I might be a bit biased.

Funnest part of the Project? Making the enemies, there's a lot of them and they do silly things.

Hardest part of the Project? Would have said music but 3D modeling. I had to keep things relatively simple.

You can only get so far without tools, so at least to me I feel like I have a good selection. The most important tools being an XP-Pen drawing tablet (amazing device honestly), FL Studio, Godot, Audacity, Krita, Blender, and freakin Youtube.

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Game update6 Jul 2026Patch v1.1.1Patch Notes - Fixed an issue where the admin key would not be added to the inventory since v1.1.0 - Added a cheat code panel to the pause menu. no hints for what they are (except that one...) but there are a couple codes. That's all for now and thank you. rednalhgihteidCommunity10 Apr 2026Demo UpdateNothing too crazy but it showcases some of the new v1.1 features, plus demo options and progress is now saved. This should hopefully be the last time I will need to touch the demo build.Game update17 Mar 2026Surprise Monday Night Update v1.1.0New "Features" and Stuff · 3 new characters to choose from with minor gameplay changes for each of em. For an example, Dougan, his hud, and his weapon sprites were originally "scrapped". · Implemented support for XBone controllers. · Replaced intro and outro cut scenes with playable scenes. The intro is just more of a tutorial if anything. I never liked pulling you out of gameplay unless it's n…