
Hello builders,
We’ve just pushed a new beta update (v1.5.293) with a bunch of fixes, improvements, and rendering changes.
As always, your feedback helped us catch and improve a lot of things so thank you for that.
Here’s what changed:
Balancing: fixed this outrageous rampart balancing 🙂
Building Tree: research name to unlock the additional Surveyor's Cabin updated
Building Tree: speed up research button was sometimes enabled even though the player did not have enough cultural character
Construction: add an option to select a level when placing a production or proximity building
Decree: Add detailed impact when hovering decrees in politic panel
Events: fixed some events could show trust between factions instead of between player and faction
Feelings: gauges were not correctly displayed at the start of a new game
Filters: fixed filter legend was not displayed when creating a new building
Filters: fixed color error in celebration filter
Horreum/Putra: Fix error when using "goto button" for production function
Objectives: add a new objectives to disable faction expansion
Prutaneion: fixed error in Prutaneion when evolving cultural buildings
Selection: fixed sound spamming when selecting mixed cultural
Selection: fixed errors when selecting a building while another building is selected
Selection: option to select the level when upgrading a production or proximity building added
Selection District: Add counter of convertible warehouse on "convert to warehouse button"
Rendering: disable clouds in Fjord map to increase visibility
Rendering: fixed grass color in River map
Rendering: improve rampart rendering
Rendering: fixed road could have variable sizes
Rendering: add new decorative objects in warehouses
Rendering: tweaked the Circus Maximus design to better match the animation
Rendering: improved district evolution with population density
Rendering: fixed district rendering when using save/load could not match
Rendering: fixed false positive in road around district update
Rendering: fixed road around district rendering when loading a save
Rendering: invert antiquity production and warehouse district appearance
Ruins: Fixed button position in ruin panel
Splash Screen: small adjustment to intro video
Fixed some crashes
Thanks everyone!
–
The Memoriapolis Team