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MEMORIAPOLISNewsCHANGELOG - New beta update (v1.5.293)
Community

CHANGELOG - New beta update (v1.5.293)

MEMORIAPOLIS · published 3 Apr 2026, 13:51 UTC

All newsPlayers around this dateRead on Steam

Hello builders,

We’ve just pushed a new beta update (v1.5.293) with a bunch of fixes, improvements, and rendering changes.

As always, your feedback helped us catch and improve a lot of things so thank you for that.

Here’s what changed:

  • Balancing: fixed this outrageous rampart balancing 🙂

  • Building Tree: research name to unlock the additional Surveyor's Cabin updated

  • Building Tree: speed up research button was sometimes enabled even though the player did not have enough cultural character

  • Construction: add an option to select a level when placing a production or proximity building

  • Decree: Add detailed impact when hovering decrees in politic panel

  • Events: fixed some events could show trust between factions instead of between player and faction

  • Feelings: gauges were not correctly displayed at the start of a new game

  • Filters: fixed filter legend was not displayed when creating a new building

  • Filters: fixed color error in celebration filter

  • Horreum/Putra: Fix error when using "goto button" for production function

  • Objectives: add a new objectives to disable faction expansion

  • Prutaneion: fixed error in Prutaneion when evolving cultural buildings

  • Selection: fixed sound spamming when selecting mixed cultural

  • Selection: fixed errors when selecting a building while another building is selected

  • Selection: option to select the level when upgrading a production or proximity building added

  • Selection District: Add counter of convertible warehouse on "convert to warehouse button"

  • Rendering: disable clouds in Fjord map to increase visibility

  • Rendering: fixed grass color in River map

  • Rendering: improve rampart rendering

  • Rendering: fixed road could have variable sizes

  • Rendering: add new decorative objects in warehouses

  • Rendering: tweaked the Circus Maximus design to better match the animation

  • Rendering: improved district evolution with population density

  • Rendering: fixed district rendering when using save/load could not match

  • Rendering: fixed false positive in road around district update

  • Rendering: fixed road around district rendering when loading a save

  • Rendering: invert antiquity production and warehouse district appearance

  • Ruins: Fixed button position in ruin panel

  • Splash Screen: small adjustment to intro video

  • Fixed some crashes

Thanks everyone!

–

The Memoriapolis Team

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