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Few Shall Return DemoNewsApr 1 Demo Update
In-game event

Apr 1 Demo Update

Few Shall Return Demo · published 2 Apr 2026, 04:01 UTC

All newsPlayers around this dateRead on Steam

Greetings, dungeon delvers! 🏰
Today may be April First, but I assure you this update is no joke! And, neither is the new difficulty scaling for the inner dungeon! Additionally, the settings screen should now be controller navigable.

Difficulty Scaling

To help make the inner dungeon the formidable challenge we've imagined, we've implemented difficulty scaling for everything past that initial triply-locked door. That means if you choose to push onward, you can expect to find the skeletons guarding the loot a bit sturdier than the ones you're used to! Take advantage of stuns when you're able to and spacing when you're not, and you should still be able to come out on top. You should, at least... or maybe those locks were there for your protection?

New Logo

The new logo, which you may have seen on the Steam page, is now used across scenes in the game itself! Take a look, I'm a big fan of how it turned out 😊

Bug fixes

  • Fixed a bug where bullets from the Gambler's Folly weren't being rendered for client players

  • Tutorial pop-ups being disabled by the last tutorial message (the one that tells you how to re-enable the tutorial) should now persist over relaunching the game

  • Item pickup indicators should now be properly cleared for all players

  • Restored missing weapon sounds (and added some tests, so we can't break them THAT way again!)

  • Sprout's gambling VFX should now be visible for all players

Lots of settings bug fixes this time around! The highlights are:

  • The menu now scales properly across the menu and game scenes

  • The menu flow navigation was updated to move you to the next element you expect

  • Resetting an input binding no longer clears the player's movement direction override, de-syncing the direction you're pressing with he direction you're moving

  • Aim is no longer listed as a bindable input

What's next?

With the most pressing bugs out of the way, we've got some time to make some treasures to find! The swords and ore you've been finding are plenty fun, but we've been cooking up some new treasures that'll really change the way you delve the dungeon ⚔

We've also got a lobby in the works, to give you a chance to group up with your fellow adventurers without losing your items if you disconnect before the game starts.

As always, please share your thoughts on Discord and follow us on social media:

https://linktr.ee/ballardgames

-- The Ballard Games Team

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