Hey everyone,
Smaller update this time around, but a few of these are things you've been asking for. Boss health bar, better item info, and the dungeon just got a little less predictable.
When you're in the boss room, you can now see how much health the boss has left. No more guessing whether you're about to finish the fight or whether you're still nowhere close.
The inventory bar now shows an item's rarity along with its full stats. No more guessing which item is actually the upgrade. Compare at a glance and make the call with real information instead of a hunch. We've also added a zoom highlight on the selected item, so it's much easier to see exactly which one you've got selected.
Not every corridor leads somewhere anymore. Some corridors are now dead ends, and some rooms may have a wall where you'd normally expect a door. The dungeon layout is a little less predictable than it used to be, so keep an eye out.
New VFX for Sprout's bullets.
New icons for certain actions.
A new bot personality: the brawler. They're just looking to fight, all the time, with everyone: enemies, other bots, or players. Meet Nettle, our first brawler. If you see them, you're better off avoiding them.
Enemies have their weapons back. This used to work but broke at some point along the way. Once you take an enemy down, you can pick up their weapon like before.
Fixed a long-standing issue where items could be seen floating in the void when the game started. The load screen now waits until the game is actually ready before letting you in.
All of the above is also live in the demo!
As always, please share your thoughts on Discord and follow us on social media:
https://linktr.ee/ballardgames
-- The Ballard Games Team