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SunderbornNewsPaincraft #1 - 9th of March 2026
Community

Paincraft #1 - 9th of March 2026

Sunderborn · published 10 Mar 2026, 17:33 UTC

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Greetings! We’re thrilled to launch our development blog dedicated to Sunderborn — a puzzle game in the style of Minesweeper and Sudoku, where the player is the Creator where you step into the role of a divine architect, molding entire universes from raw cosmic energy. Before diving into the game’s mechanics, let us introduce ourselves — Painless Games, a passionate indie collective with big ambitions.

📜 Our Story

Over a decade ago, a simple curiosity about game development sparked an idea that has since grown into a full-fledged studio. What began as late-night prototyping sessions and experimental mechanics evolved into Painless Games in 2025. Today, we’re a core team of four developers, supported by enthusiastic contributors who bring fresh perspectives to the table.

😎 The Name Behind the Brand

The name Painless reflects our philosophy: we strive to create games that challenge without overwhelming, offering depth and enjoyment in equal measure. While we operate remotely, lacking traditional office spaces, our virtual workspace is fuelled by endless cups of coffee and innovative ideas.

👥 Our Team

In our close-knit studio, hierarchy takes a back seat to collaboration. Every team member from Unreal Engine programmers to mobile specialists, game designers to balance experts contributes equally to decision-making. This flat structure fosters creativity and ensures every idea is thoroughly discussed and refined.

👷🏻‍♂️ How Sunderborn Was Born

A Long-Long-Long Idea Comes to Life The vision for Sunderborn (initially conceived under a different title) has been maturing for over fifteen years. Ultimately, we came up with a puzzle mechanic where every action impacts the system, and progress depends not on levels, but on understanding. We believe this will be a breakthrough—a game where everyone feels like a true master and strategist, but without unnecessary complexity.

👨‍💻 In our the next update, we'll explore our mechanics in more detail. We’d love to hear your thoughts on indie development and small teams share your experiences in the comments! Stay tuned for more insights into our creative process. Together, we’ll shape the future of gaming!

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Community13 Oct 2026Paincraft #4 - 13 October 2026Hello, Creators! The updated Sunderborn demo is now available on Steam. In this update, we focused on the part of Creation you can already play: decoding the Chaos Field, interacting with Guardians, and seeing the results of your decisions. Sunderborn is being developed as an asynchronous multiplayer sandbox with puzzles, world exploration, and strategy. The demo introduces the Chaos Field, but…Community28 Apr 2026Sunderborn in Motion — First Gameplay RevealWe’ve just added our first gameplay footage to the Sunderborn Steam page, along with a new set of screenshots. This is the first time we’re showing how the game actually feels — not just how it looks. From early moves to more complex situations, the core idea remains the same: every decision matters. If you’ve seen our previous devlogs, this is the next step — Sunderborn in motion. Check out th…Community14 Apr 2026Paincraft #3 — 14th of April 2026Hello, Creators! In our previous entry, we explored the unbreakable laws governing elemental logic. But world creation is not just cold calculation - it is also about confrontation. Today, we’ll talk about what makes the process of Chaos Transformation dynamic: the entities that guard the void, and time that slips through your fingers. 🛡️ Guardians: The Divine Lock The Chaos Field is not alway…