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Arms of GodNewsDemo Update - Accessibility, New Concept Art, Localization and More
In-game event

Demo Update - Accessibility, New Concept Art, Localization and More

Arms of God · published 31 Jan 2026, 17:37 UTC

All newsPlayers around this dateRead on Steam

Hey, it’s Dominik again - the solo dev behind Arms of God.

This latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested features: full key remapping).

Huge thanks for all your suggestions and bug reports (Discord + Steam forum) - they help a lot, especially now that Steam Next Fest is getting really close. Before SNF hits, I want the demo to feel as polished as possible and - most importantly - fun for everyone who discovers it during the event.

Also: I’ve got a little surprise for those of you who already played the demo. For Steam Next Fest only, I’m adding something that should make you want to jump back in and lose a few more hours :)
More details soon - but feel free to guess in the comments under this post!


NEW

  • New animated concept art appears after the intro (art by Jakub Mathia, animated by me)

  • Full key remapping

  • New Settings window

  • Gamepad icon switcher (Xbox / PlayStation)

  • New languages: Traditional Chinese, Thai

  • Updated localizations: Simplified Chinese, Korean, Japanese

  • New sounds for several weapons and events

  • New 3D models for Library and Catacombs locations

BALANCE AND GAMEPLAY CHANGES

  • Rebalanced: Attack Speed, Critical Chance, Damage Conversion, Machine Gun family, Melee weapon speed, and elemental damage in upgrades

  • Max Dodge cap set to 80% + dodge rebalance

  • Removed the Righteous Edge blessing

  • Multi-Shot Coil moved from Tier 2 to Tier 3

  • Spectre now starts with Piercing Barrel instead of Multi-Shot Coil

  • Fire and Electric debuffs: stacking + calculations reworked

  • Transferred damage calculations updated

  • Weapons now stay in the same slot when selling or merging

  • Major CPU performance optimizations

SHOP AND UX

  • Refund system changed to single-module refund

  • Added option to Refund / Unlock with a single key (hold)

FIXES

  • Fixed a rare issue where a skill sometimes wouldn’t work

  • Fixed missing localization in multiple places

  • Fixed ESC not working correctly when switching from Shop back to the game

  • Fixed upgrades appearing in the Shop when all upgrade slots were already full

  • Fixed HP bar not updating correctly with very low maximum HP values

  • Fixed an issue where metaprogression resources sometimes weren’t added at the end of a run

  • Fixed refund button not working in some cases


One more thing: Tiny Roguelikes event just started, and Arms of God is part of it - if you’re into the genre, you’ll definitely find more cool stuff there too.

More from Arms of God

Other announcements

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Game update30 Aug 2026v0.601 - hotfixv0.601 - Fixed Frost VFX on flamethrowers. -Fixed the weapon hover window so it no longer covers weapon upgrades and DPS. -Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.In-game event29 Aug 2026Update v0.6 - new leaderboard, fixes, optimization, rebalanceHi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's New This update focuses heavily on balance, performance, and build variety , with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode. Major Balance Update I've rebalanced most weapons , Hero starting stats, Damage Prayers, and Resource Prayers to bring…In-game event14 Aug 2026Update v0.576 - Endless Mode Fixes, Stability & QoLThanks everyone for all the feedback about the game and Endless Mode. Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me. I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve per…