Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Frontier PaladinNewsYet Another Demo Update
In-game event

Yet Another Demo Update

Frontier Paladin · published 24 Jan 2026, 14:40 UTC

All newsPlayers around this dateRead on Steam

Hello!

Hope everyone's had a great start to the new year!

We've been cooking away for the past couple months as we get closer to launch at the end of March. There's been enough bug fixes, balancing, and QoL improvements that have bled over to the demo as well that's made it well worth our time to send another update out.

Some of the top line improvements include:

We've reduced the total health potions from 9 to 3, but now you replenish your health, mana and potions when you reach a Shrine for the first time

Also added in one-time auto-checkpoints at various points

Reduced instances of enemies standing about doing nothing

Iterated and improved upon the demo quest flow

Improvements when aiming with the Wristbow

Better navigational markers and quest markers where appropriate, based on feedback

Improved and better balanced boss fight

Sound Effects have been reworked and should... sound better

Added in a ranged attack for the Troll enemy

Reduced the variety of enemies faced during the demo to space it out better and not overwhelm a player

Lots of areas added to the Town hall, even if they are blocked off for the demo

Changed from DX11 to DX12 by default

There's many, many more changes and improvements so the above is just a taster.

Hope you enjoy it!

More from Frontier Paladin

Other announcements

All news
Major update8 Sep 2026Roguelite Mode Now AvailableHello! We've launched our promised major content patch today! To celebrate, we're 40% off for the next two weeks. Beyond some bug fixes and balancing, we've added in a whole new mode for players. Adding a roguelite loop to Frontier Paladin's gameplay systems is a fun twist and should add several hours of fun for those who've already enjoyed the original story mode. We've also changed the naming…In-game event3 Aug 2026Roguelite Mode SoonHello! We've been working on the rogue-lite mode for the game. This is a separate mode that should give fans of Frontier Paladin's core combat and action-tower defense another few more hours of fun. We can't say with certainty the day that the content patch will go live, but we're towards the latter parts of our testing and it should happen sometime this month, in August. Most likely the last w…In-game event25 Jun 2026Allies UpdateHello! Yesterday's update was a smaller one, mostly focusing on improving balancing. There were some bug fixes as well of course, but the primary focus was on improving Allied performance during the TD and other set piece sections. We felt that allies were performing well at level 1, but were losing effectiveness at levels 2 and 3 so halfway through the game were not pulling their weight. In re…