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Virtualord, the virtual conquerorNewsDevelopment Update: January 2026
In-game event

Development Update: January 2026

Virtualord, the virtual conqueror · published 6 Feb 2026, 14:15 UTC

All newsPlayers around this dateRead on Steam

Welcome to a new dev-log about all the main news and updates from the month of January 2026.

Version 0.5.0 released

Third alpha version of Virtualord was released on the 31st of January and it's currently available for testing during all month of February.

If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.

In case you wanted a quick preview you can watch this dev log video that shows all the new features and changes in this new alpha release:

Main updates

These are the main new features and changes I worked on during the month of January 2026. They are all already included in the latest release.

Upgrading units and structures

Units and structures gain experience points when they do things and now they can level up when reaching enough points.

Each new level allows to assign points to modify the attributes of your unit or structure. That will affect their abilities, like speed, resistance, etc...

Multi language support and 2 new languages

Virtualord now speaks Italian and Spanish too!

I added a new multi-language system which allows to change language at runtime without restarting the game.

I am also planning to add the following languages in the upcoming months: French, German, Portuguese.

But it's likely I will add more before the 1.0 release, according to users feedback.

If you want to suggest a new language you can leave a comment below.

If you want to help with new translations you can join our Discord Server.

New structure: city

I introduced a new structure that can only be conquered by your units: a city.

Cities are made of city blocks and a faction needs to conquer all external blocks to have full control over a city.

Once a conquered city is connected to your base it generates money at the beginning of each turn.

Warning messages

Before this new release unit actions were failing in mysterious ways and your only feedback was a sound. It was enough to understand that something was wrong, but not what or why.

Now when an action fails you get a short text appearing above your unit that tells you what's the problem. It disappears after a couple of seconds or if you move your unit.

Minor updates

Some other changes worth a mention are:

  • Added a new bunch of sound effects, especially for units.

  • Camera automatically moves over visible AI units when they do something.

  • New game now starts directly playing the first mission. Tutorial changed accordingly.

plus many other minor fixes and changes that you will find in the changelog of the 0.5.0 build.

Wishlist & follow

More from Virtualord, the virtual conqueror

Other announcements

All news
In-game event2 Sep 2026Development Update: August 2026August 2026 has been another very busy month for Virtualord! I managed to release a new alpha build despite I wasn't expecting to make it by the end of this month, as you can see in the "what's next" section of my previous update on Steam, and I also already started to work on next version. It's usually the other way around with development time predictions, but I am glad I was wrong this time!…In-game event4 Aug 2026Development Update: July 20263 big news July 2026 has been a hectic month for Virtualord! These are the 3 main news from this past month: 0.6.7 released On the 6th of July I released version 0.6.7 , which features the second tutorial mission and a lot of new features and fixes. You can read more about it in my previous dev-log post or you can watch the following dev log video: If you want to try this latest version, you ca…In-game event31 Jul 2026Virtualord passed the 1,000 wishlists1,000 thanks I am excited to announce a first important milestone for "Virtualord, The Virtual Conqueror": yesterday its Steam page passed the 1,000 wishlists mark and numbers keep going up as I am writing this. It's not by chance that this is happening after the official game announcement and after publishing a first game trailer. After all, that allowed me to start to promote the game and to…