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Empluna PlaytestNewsCrowds And Demo
Community

Crowds And Demo

Empluna Playtest · published 8 Dec 2025, 20:48 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

If you write devlogs regularly irregularly, that’s still a form of regularity, right? 🙂

Okay. What is definitely not irregular is the steady development of Empluna.

And to bring you right up to speed: In June we want to release the demo for the next Steam Next Fest!

Hurray! 🎉

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What’s on the roadmap until then?

Contentwise, we already have more than enough for a solid demo.

But on the technical side we still need to rework and optimize a few things, some of it mandatory, some simply because we want it to be better.

🧍‍♂️ Overhaul of the Population / NPCs

The last two weeks were all about the NPC population.

Our old, fully custom-built system did work, but it was difficult to maintain and hard to adapt to future engine versions.

On top of that, we wanted better performance.

So we threw out the entire rendering logic and replaced it with a new system that’s much closer to the engine and far better at parallelizing work.

The result:

Since yesterday the new system is up and running and delivers very good performance in stress tests with 40,000 NPCs. (Hardware dependent, of course, but that was the goal)

Here’s a little impression in front of the main station:

(Characters and behavior emulated for the stress test. Balancing comes later.)

We did the same for the wildlife, by the way: Initially with bears, beavers, wild boars, buffalo, capybaras, deer, roe deer, eagles, seagulls, foxes, geese, rats, and squirrels.

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🚦 Next big steps: Demo Mode & Procedural Intersections

Procedural Intersections

Up until now, intersections in the road system are placed and connected manually, with some convenience features, but still fairly time-consuming.

The plan is that roads will automatically generate intersections as soon as they overlap.

This should make the system much more intuitive.

More on that once we’ve worked on it further.

Demo Mode

For the demo we already have a few ideas on how to get you into Empluna as quickly as possible, without requiring much prior knowledge.

More details will come once the mode takes clearer shape.

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💬 Your thoughts?

Do you have ideas or wishes, maybe for the road system or something you think absolutely needs to be in the demo?

Let us know! See you next time! 👋

More from Empluna Playtest

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Community23 Jun 2026Next Fest RecapPhew, what a week and first of all: thank you. Thank you to everyone who took the time to play our Empluna demo during Next Fest. To be honest, we were quite surprised ourselves at how many of you gave our game a go. Especially as Empluna is still at a relatively early stage of development. That makes us appreciate your support, your patience and, above all, your honest feedback all the more. A…Community16 Jun 2026🎢 Rollercoasters and the Steam Next Fest are here!The Steam Next Fest in June 2026 has officially begun and we’re right in the thick of it! First of all, a huge thank you to everyone who’s already tried out our demo! A little taste of the late-game 🎠 We know that many of you are curious to see where the journey with Empluna is headed. Today, we’d like to give you a first glimpse of something we’re currently working on for the late game: Yes,…Community18 May 2026It's almost time!The time has come – or almost. We’re currently in one of the most exciting phases of Empluna’s development, and today we wanted to give you a glimpse of what the next few weeks will look like for us and for you. In short: the demo is ready. It’s currently with Steam for review, and as soon as it’s approved, the fun can begin. But first things first. 16 May – Internal testing phase Behind the sc…