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Empluna PlaytestNewsNext Fest Recap
Community

Next Fest Recap

Empluna Playtest · published 23 Jun 2026, 09:20 UTC

All newsPlayers around this dateRead on Steam

Phew, what a week and first of all: thank you.

Thank you to everyone who took the time to play our Empluna demo during Next Fest.

To be honest, we were quite surprised ourselves at how many of you gave our game a go. Especially as Empluna is still at a relatively early stage of development.

That makes us appreciate your support, your patience and, above all, your honest feedback all the more.

A special thank you also goes to everyone who sent us feedback, started discussions or reported bugs. Some of you even spotted issues that we hadn’t noticed internally beforehand.

In some cases, we worked with you directly to investigate the causes of errors, analyse logs and narrow down bugs. This exchange was incredibly valuable to us and helped us in many areas.

That’s exactly why a demo is so important to us.

What we’ve learnt from your feedback

Much of your feedback was very constructive and, in some cases, critical. That’s a good thing.

Especially with a game like Empluna, where the core mechanics underpin the entire gaming experience, honest feedback is hugely important.

The following points were mentioned particularly frequently:

- The road system

- Placing buildings along roads

- The game’s introduction, which currently still feels a bit sluggish and linear

And we agree with you on many points.

Some core mechanics simply don’t feel quite polished enough at the moment.

Our focus for the near future

Before we add major new content, we’d like to strengthen the foundations first.

Above all, this means that the core mechanics need to feel right.

We’re therefore currently focusing heavily on a rework of the road system.

This includes not only road construction itself, but also the placement of buildings along the roads. We aim to make this entire flow significantly more intuitive, cleaner and more enjoyable.

At the same time, we’re also taking another close look at the game’s introduction.

Our aim is for Empluna to get you into the heart of the game sooner. Where it really shines: creative building, planning and design.

What’s next?

The demo will remain online for the time being.

As soon as we’re satisfied with the improvements and our internal tests show that the changes really do make a noticeable difference, we’d like to incorporate these updates into the demo as well. We’d then be delighted if you’d give Empluna another go. We’ll keep you posted!

We want to develop a game that you’ll enjoy for the long term, and your feedback helps us enormously with this.

And finally, thank you once again for your support.

It motivates us immensely and shows us that we’re on the right track.

Until then, and you’ll be hearing from us.

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