Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Brookhaven ExperimentNewsThe Brookhaven Experiment is out!
Community

The Brookhaven Experiment is out!

The Brookhaven Experiment · published 6 Jul 2016, 13:44 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We're so excited that the game is finally live and everyone is having fun with it! Over the next several weeks, we'll be fixing things up and watching the boards to see feedback and bug reporting, so make sure to call it like you see them!

Thanks for supporting the game! Here are some of what we'd like to do in the short term and long term.

Short Term (next few weeks, we hope)
- We'll make it easier to get to your knife and grenades
- We're adding a feature that lets you use the same load-out as the previous wave, so you don't have to set your gun up every wave
- We're adding options for things like sound volume, gun handle angle and left/right handedness
- In general, more hints and tutorials to help with things as needed
- Tweaks to throwables will make all of them more useful and balanced
- More pronounced and useful haptic feedback on weapons

Longer Term (not within the next few weeks, but as soon as we can)
- Leaderboards
- Achievements
- Difficulty levels
- New enemies (we had two enemies in the pipeline, but we didn't have time to get them to a playable level of quality to ship with)
- More survival maps
- New weapons and throwables
- Support for tuning graphics, including support for supersampling options
- General tuning of economy, scoring and payouts. We want to make sure we're "tough but fair"
- Mixed Reality
- Ragdoll physics

Want to do but can't commit until further investigation
- Co-op
- Multi-player

More from The Brookhaven Experiment

Other announcements

All news
Community5 Dec 2017The Brookhaven Experiment - 5-Dec-17 UpdateThis is a minor update, including the following: · Basic support for the new Windows Mixed Reality devices. These devices should play similarly to existing Vive and Oculus devices. · In supporting these new devices, we also added a "generic" path so that the game should work with devices other than Vive, Oculus or WMR. No other devices are officially supported, so we can't guarantee your experi…Community31 Oct 2017The Brookhaven Experiment - 31-Oct-17 UpdateHappy Halloween, creature hunters! We realize it's been a long time since we updated The Brookhaven Experiment, so we are happy to announce the release of our Halloween 2017 Update for Steam VR. This update features the following: · New survival levels: Radio Tower and Darkholme Manor · New weapon: Falcon (crossbow) · New throwable: Auto-turret · New ammo types: Tracer and Toxic Ammo · New enem…Game update8 Dec 2016The Brookhaven Experiment - 07-Dec-16 UpdateHello everybody! Just a quick update to address a few issues that came to light after our previous update was released into the wild. This update includes the following changes: - Fixed nav volumes blocking gunfire in some survival maps. - Fixed Oculus Touch tutorial controllers appearing offset and at the wrong angle. - Updated credits. Please continue to let us know if you run into any problems.