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Worldwide RushNewsWorldwide Rush - First Major Update
Major update

Worldwide Rush - First Major Update

Worldwide Rush · published 1 Oct 2025, 17:46 UTC · build 20207064

All newsPlayers around this dateRead on Steam

Hi everyone!

The first major update for Worldwide Rush is out now!

As always, thank you all for the feedback and suggestions. We will keep updating this version for a little while, as there are still some small issues here and there.

Here are the main features:

  • Major performance improvements

  • Shares system that allows to collect dividends, control, merge and liquidate other companies

  • Mass edit tools for streamlined vehicle editing

  • Improved hub manager controls

We hope you will enjoy the update!


Here is the full changelog:

Bugfixes:

  • Fixed routes UI not being updated when cyclic option was changed
  • Fixed the first time the depot is bought, the background is kept green
  • Fixed the bus boom price tooltip showing a price increase
  • Fixed Japan achievement calculating cities needed wrong in the statistics UI
  • Fixed indirect passengers not boarding multi-stop vehicles while 2-point vehicles can board them
  • Fixed roads and rails being cheaper with lower map graphical settings
  • Fixed indirect path problems from provided savefiles

  • Fixed cases where passengers board vehicles going in the wrong direction

  • Fixed city more connections task calculations

  • Fixed all cities should prosper not being marked as completed
  • Fixed AI building ship routes between cities that have no port

Changes:

  • Increased hub manager tax from 20% to 40%
  • Made unlocked vehicles stay unlocked
  • Made vehicles balance in stats to be a 4 months average
  • Changed a bit how nested UI and tooltips work
  • Optimized fireworks drawing
  • Optimized road and rail drawing
  • Optimized update and draw loops in general
  • Optimized list tabs with large amounts of items
  • Optimized new month performance
  • Improved AI companies vehicle choice making
  • Updated how hub managers evaluate vehicles to sell

Additions:

  • Added mass edit features in the UI
  • Added more hub manager options
  • Added a fireworks option in the settings
  • Added a cruise ship music volume in the settings
  • Added an instant tooltip lock option in settings
  • Added a Discovery mode lose condition tooltip
  • Added a Discovery mode tutorial
  • Added a random start option when starting a new game
  • Added a country start option when starting a new Discovery game
  • Added some settings tooltips
  • Added company shares systems
  • Added restart game button in the main menu
  • Added last company setup in new game history
  • Added vehicle ticket price tooltip
  • Added vehicle fuel price tooltip
  • Added efficiency tab in the routes list
  • Added company shares logic
  • Added company dividends payout
  • Added last played companies history to spawn as AI in the world

  • Added ability to buyout any hub for free from companies that you own

  • Added mass edit tools to the vehicles lists

  • Added scroll for tooltips with heavy price content

More from Worldwide Rush

Other announcements

All news
Game update25 Jun 20261.3.23 is live!Bugfixes: - Fixed trust gained, lost not showing actual information in some cases - Fixed modded cities not calculating roads correctly - Fixed road and rail build issues Changes: - Increased support center trust increase from 10% to 25% - Made indirect passengers contribute to trust at 2% instead of 0% Additions: - Added company trust and hub info in the city list - Added company trust info in…Game update24 Apr 20261.3.20 is live!Bugfixes: - Fixed some random crashes - Fixed routes list resorting when sorting by efficiency - Fixed rename text block not being focused once it is created - Fixed autosaves not deactivating when set to 0 Changes: - Made AI limit hub search once they have 10 or more hubsGame update19 Apr 20261.3.19 is live!Bugfixes: - Fixed some desync issues - Fixed multiplayer startup crash when host takes too long to load - Fixed a crash when selling both roads and rails in multiplayer - Fixed multiplayer lag due to bad hash sync in some rare cases - Fixed some other random crashes