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Worldwide RushNews1.3.20 is live!
Game update

1.3.20 is live!

Worldwide Rush · published 24 Apr 2026, 08:16 UTC · build 22936883

All newsPlayers around this dateRead on Steam

Bugfixes:

- Fixed some random crashes

- Fixed routes list resorting when sorting by efficiency

- Fixed rename text block not being focused once it is created

- Fixed autosaves not deactivating when set to 0

Changes:

- Made AI limit hub search once they have 10 or more hubs

More from Worldwide Rush

Other announcements

All news
Game update25 Jun 20261.3.23 is live!Bugfixes: - Fixed trust gained, lost not showing actual information in some cases - Fixed modded cities not calculating roads correctly - Fixed road and rail build issues Changes: - Increased support center trust increase from 10% to 25% - Made indirect passengers contribute to trust at 2% instead of 0% Additions: - Added company trust and hub info in the city list - Added company trust info in…Game update19 Apr 20261.3.19 is live!Bugfixes: - Fixed some desync issues - Fixed multiplayer startup crash when host takes too long to load - Fixed a crash when selling both roads and rails in multiplayer - Fixed multiplayer lag due to bad hash sync in some rare cases - Fixed some other random crashesMajor update18 Apr 2026The Multiplayer Update OUT NOW!Hi everyone! The third major update for Worldwide Rush is out now! Logistics just got competitive, and now there's a way to play Worldwide Rush with your friends any way you want. We are really excited to share the new and improved version of the game. Working on multiplayer and its systems definitely felt like a nice change of pace. Testing especially. Also, please enable in-game analytics to…