Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OstrivNewsAlpha 5 patch 9 hotfix 34
In-game event

Alpha 5 patch 9 hotfix 34

Ostriv · published 4 Sep 2025, 18:47 UTC

All newsPlayers around this dateRead on Steam

This update contains some invisible work to make all production more unified and data-driven, so it will later be much easier to implement modding of custom production buildings. But as with any code changes, new bugs may be introduced. So please keep an eye on and report any unexpected changes in production.

Also since I've last spoken, another 4 buildings were added to Alpha 6 plan (all from Trade & Transport category). They just keep coming, sorry.. There is some new logistical stuff happening since there will be a new concept of "upkeep resources". All those sacks, baskets and tools won't appear from thin air anymore. At the same time it shouldn’t overcomplicate things, so the new challenges are mostly solved by building new buildings. And we all love building new stuff.

Meanwhile, here's the current stuff:

Added/changed:

  • Not showing "Supply sources don't have the required resource" if stored over target amount
  • Buildings using both charcoal and firewood will need 3 times as much firewood for the same amount of charcoal
  • Carpentry building renamed to more appropriate Cartwright
  • Cartwright will now build and repair for closest orders first
  • Slightly improved the wooden church model
  • Added help page for thatchery
  • Minor UI changes
  • Can now enable to show connection to specified supply sources
  • Added a nice bell tower to go with your church (purely decorational as of now)
  • F2 for changing building appearance works for rowhouses too now

Fixed:

  • Citizen jumped on a bridge instead of walking under it
  • Crash in late game (4000+ population)
  • There could be a secret invisible building which hired some extra construction workers
  • Crash on town hall demolition
  • A faulty case of navigation blocking by fields and village houses
  • Workers who used boats and wagons came home already rested
  • Soapworks, Glassworks, Ashery didn't enforce minimal number of workers
  • Initial settlers could have a child with negative age in some cases
  • Plants and fences could float in the air after construction nearby
  • Hay actually almost didn't spoil on hay dryer in winter
More from Ostriv

Other announcements

All news
In-game event13 Aug 2026Alpha 5 patch 9 hotfix 60Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default though. Another feature I have been teasing for many years now and it is finally taking shape: Before starting construction, you will be able to customize the building's appearance.…In-game event13 Jul 2026Alpha 5 patch 9 hotfix 59Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches. As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being…In-game event4 Jun 2026Alpha 5 patch 9 hotfix 58This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: · Minor UI improvements · New building: Firewood stall · Added a few more personal log entry types · Local market info overlay now excludes reserved resources (more informative this way) Fixed: · Some textures…