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OstrivNewsAlpha 5 patch 9 hotfix 59
In-game event

Alpha 5 patch 9 hotfix 59

Ostriv · published 13 Jul 2026, 07:43 UTC · build 24179148

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Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches.

As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being considered. Also 42 new resources planned so far. For comparison, Alpha 2 had 48 resource types overall.

Meanwhile here's the today's update:

Added/changed:

  • Added options in cart parkings on who can use them
  • Some minor UI improvements
  • Productions with 2+ outputs will not prioritize the first one anymore (dairy butter for example)
  • Can now bind a hotkey to demolish the selected building


Fixed:

  • Field crop selector could get stuck on screen in some cases
  • Field could get stuck in sowing state
  • "Set resource slots automatically" didn't take firewood stalls into account
  • Crash on Enter key
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In-game event13 Aug 2026Alpha 5 patch 9 hotfix 60Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default though. Another feature I have been teasing for many years now and it is finally taking shape: Before starting construction, you will be able to customize the building's appearance.…In-game event4 Jun 2026Alpha 5 patch 9 hotfix 58This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: · Minor UI improvements · New building: Firewood stall · Added a few more personal log entry types · Local market info overlay now excludes reserved resources (more informative this way) Fixed: · Some textures…Game update14 May 2026Alpha 5 patch 9 hotfix 57Fixed: · "Looking for job" numbers were inconsistent · Rare crash related to fulling mill · Visual artifacts on fences with multisampling disabled · A few cases of wrongfully blocked path in coastal buildings · Sub-optimal pigs slaughtering in some cases · Wrong apartment numbering in wealth overlay · A crash related to cancelled demolishing buildings with chimneys · Wrong nutrient amounts on s…