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Squad 44NewsUpdate 2.3.1 - Changelog
In-game event

Update 2.3.1 - Changelog

Squad 44 · published 31 Jul 2025, 16:26 UTC

All newsPlayers around this dateRead on Steam

Recruits!

Update v2.3.1 is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.

Before deploying, remember to clear your cache before joining a server for a smooth operation. Thank you, recruits!

If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • Fixed hidden UI spam causing FPS drops.

  • Fixed some VFX issues, e.g., Smoke particles spawning too often.

  • Fixed HDD server loading times through EOS/EAC amendment.

  • Various HLOD fixes.

  • Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.

  • Best, Grave, Velmolen, and Heelsum geo fixes.

  • Fixed broken ammocrate on SME Conquest.

  • Conquest 

    • Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.

    • Squad Leader spawns will go inactive when enemies are within 20m (red colour).

    • When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).

    • Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.

    • Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).

    • Ticket bleed is now visually shown in the UI.

    • Set capture point ammo crates not to take damage.

    • Removed Spawn Tents from Conquest.

    • Set the Conquest player controller to vanilla.

  • Improved spawn UI on the spawn menu to denote types of spawn.

  • Adjusted various conquest player roles and limits.

    • Reduced AT mine to 1 for all conquest Sapper kits.

    • Added frag grenades to the UK medic role.

    • Set the medic limit to 8.

  • Made the MG temperature VFX less opaque to be less blinding on firing.

  • Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.

  • Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).

  • Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).

  • Fixed Churchill Crocodile Flamethrower Tank magazines.

  • Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.

  • Fixed misaligned hatch open driver camera on Churchill Crocodile.

  • Both new tanks were added to Arnhem Range.

  • Fixed double armour plating behind MG port on Churchill MkIV and VII.

  • Fixed bleed-out circular progress bar.

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Sale25 Jun 2026Save 60% on Squad 44 during the Steam Summer Sale!Recruits! We're taking part in the Steam Summer Sale! From June 25th - 10 AM PT (GMT-7) and running until July 9th - 10 AM PT (GMT-7) , save 60% on Squad 44! Check out the store page here:Sale19 Mar 2026Squad 44 is 60% off!Recruits! During the Steam Spring Sale, save on Squad 44! From March 19th - 10 AM PT (GMT-7) through February 26th, 2026 - 10 AM PT (GMT-7), Squad 44 will be 60% off! Join your fellow recruits and check out the latest in Squad 44: · Check out our latest updates: · · Offensive got a rework! Check out the changes here:Game update18 Feb 2026Hotfix v2.6.1 - Changelog2.6.1 Hotfix - Changelog · Fixed airplane bombs not displaying impact VFX against snow and brick · Fixed forested landscape layer in Foy not having impact VFX. · Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer. · Fixed new radioman roles have missing equipme…