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Squad 44NewsHotfix v2.6.1 - Changelog
Game update

Hotfix v2.6.1 - Changelog

Squad 44 · published 18 Feb 2026, 19:59 UTC

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2.6.1 Hotfix - Changelog

  • Fixed airplane bombs not displaying impact VFX against snow and brick
  • Fixed forested landscape layer in Foy not having impact VFX.
  • Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer.
  • Fixed new radioman roles have missing equipment + FR MG
  • Fixed radial menus having big and small icons + radial weapon text overlaps each other
  • Fixed Arnhem range deployables can only be tested by one team
  • Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug
  • Fixed Utah EntryMap is too loud
  • Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc
  • Fixed invasion gamemode to work again
  • SMDM RO lighting swap
  • Colmar redzone tweak
  • Veghel RO main base tweak again
  • Grave sewers fixed
  • Oosterbeek RO staging tweaked
  • Veghel small lighting change
  • Guadal lowered water pain volumes a bit
  • Multiple SMDM fixes
  • Added the HEAT round back to Chi Ha Late
  • Removed Chi Ha Early from Iwo Jima tank deck
  • Added B1 to all Ch2 Heavy tank decks
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