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Shady KnightNewsWelcome to Practice Arena!
Major update

Welcome to Practice Arena!

Shady Knight · published 20 Dec 2024, 17:40 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,
The final update for 2024 is here!

Practice Arena

This is a special level for you to set up a fight with a number of enemies and a weapon of your choice to test your skills in different combat scenarios.

Usecases

  • You can spawn a bunch of Headless Knights and practice each weapon on them,
  • Make a 1v1 duel with a Blessed Lancer to learn his behavior,
  • Find all the ways to deal with shields and blessed enemies,
  • Practice your parrying skills with a God Mode ON,
  • or Air Parrying on our jumpy spider friends,
  • at last, simply set all to random and just jam on this improvised endless arena!


Watch on YouTube

Combat Hints


In the arena, you can find combat hints and try them out on enemies right away.
Shady Knight is a game of many hidden contextual moves so there are always different missing bits that may be useful for different players.

Available Options:

Enemies

  • Type (an enemy type to spawn): Headless, Spider, Deadman, Archer, Lancer, Heavy or RANDOM
  • Count (max number of active infinite spawners): up to 5 enemies
  • Blessed: No, Yes, RANDOM (spawn a regular or a blessed version of the type)
  • Shielded: No Shield, Fire, Stun, RANDOM

Player

  • Start With (weapon): No Weapon, Sword, Bow, Spear and the last bonus weapon
  • God Mode: Off, On (you still can take damage but you can't die, you will see if the damage was lethal)
  • UPD Music Theme

Style Maps


Learning new skills and contextual moves by experimenting with your controls under pressure has always been part of the Shady Knight experience. This also means that some moves that can make your path much more controlled can be overlooked until very late in even harder levels.

To open the door a bit to how even the simplest action like jumping can change your approach to combat, there are four new special practice maps that cover the main style points for two base actions and two weapons:

  • Jump Style explains Object/Head Boosting, Jump Slam, etc.
  • Slide Style features Slide Bash, Slide Slam, etc.
  • Sword Style to learn Ground Pound and one of my absolute favorite fated strikes, the Areal Slash
  • Bow Style players of the old demo may remember a move called Rapid Fire, its variation is still in the game ;)


Let me know if you like them and if these maps teach you something new!

UPD: NEW STYLE MAPS


New Style Maps and the latest improvements (Feb 2025)

For many years, my New Year's resolution has been to finally release the game,
so I guess I'll have to get creative this time.

As always, thank you so much for playing <3
If you enjoy my game, please don't forget to leave a review, this helps a lot to keep supporting it!

I'll be back next year with more shady updates, Happy Holidays!

Yours,
cptnsigh

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