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Copacetic PlaytestNewsVersion 0.10.7
In-game event

Version 0.10.7

Copacetic Playtest · published 27 Apr 2026, 05:37 UTC · build 22969375

All newsPlayers around this dateRead on Steam

Work on this update has focused exclusively on converting the first bit of the research tree into some actual gameplay.

Note: Abstraction is still very janky. Expect Abstraction jank. It does work, but there is jank.

~ T h e J a n k U p d a t e ™ ~

Still lots of bugs to fix.

There's 4 levels now! Well, 4 planets. Each gate a certain resource which require exfiltration to progress.

This means you'll need to make 4 products to be able to complete the current game.

  • PACKAGED FLESH (1 input)

  • VESICANT (2 input)

  • NEURON BRIDGE (2 input)

  • CONCENTRATED THORIUM (4 input)

The research tree has been reworked and adjusted to feel more reasonable to push this progression.

The game changes considerably after Mux V1 and becomes entirely different after Abstraction.

I may cut content back significantly for an actual demo, but this should serve well as the first actual 4 levels.

0.10.7

  • Cover return to menu with break.

  • If you exit to menu during the planet menu, the save will now take you back to the planet menu.

  • Balance Changes

    • Updated Power V3 and V4 to have 3/4 output pips respectively.

    • Swapped ONE of the Data pips on Research v2 to be Think.

    • Increased Packaged Flesh production from 2 to 5.

    • Increased Bonded Chlorine to 10/20.

    • Increased sulfur compounds to 10/10.

    • Vesicant increased to 10/10/10.

    • Fiber neuron set to 5/10/5.

    • Neuron bridge set to 10/5/20.

    • Power module internal unit buffer increased from 20 to 60.

  • Planet Menu Changes

    • Update planet menu to include names.

    • Update planet menu to include resources

    • Update planet menu to map out the first 4 levels for the 'demo'.

  • Fixed hitch when placing blocks on same wall.

  • Sped up rotations a little to prevent some hitching on certain angles.

  • Added Demo text to main menu.

    • This will eventually be a switch for the demo build.

  • Added the research tree for the first few levels.

  • Made the cursor symmetrical.

  • Fix bug where research manager could be opened from overview.

    • Fixed bug where overview manager would prematurely indicate it was closed.

  • Fixed bug where returning from a planet menu exit caused a loop in launching back to planet menu.

  • Added in resources for new levels.

  • Fixed priority music handling bug where it would play normal music before tutorial music.

  • Made it so Steamdeck only updates the little cube on rotate.

  • Reduced steamdeck cube for performance reasons.

  • Automatically reduce screen space % to 90% on steam deck

  • Added 90fps limit for Steamdeck.

  • Images of cube for save files.

  • Fixed bug where storage blocks could go offline.

  • Helium discovery was set to the wrong input type.

  • Fixed bug in dual and quad factories where their 3-8 resources were set incorrectly.

  • Leaderboards reset.

  • Fixed main menu flicker on open.

I main Demoman,
(Unintelligible gibberish)

1W2P320D0A

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