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Death Duel VRNewsPatch 1.00.375
In-game event

Patch 1.00.375

Death Duel VR · published 24 Jan 2026, 16:45 UTC · build 21632407

All newsPlayers around this dateRead on Steam

Patch Notes:

ADDITIONS:

Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.

TWEAKS:

Straight Zweihander is now available for free players.

Increased weapon friction by 100% for better weapon interactions.

Bleedout for legs are universally set to 15 seconds.

Bleedout for arms are universally set to 30 seconds.

Fixed Samurai pickup trigger hitbox.

Adjusted some weapon's damage stats.

Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)

FIXES:

Fixed leg amputations causing holstered weapons to drop.

Fixed FFA not granting rewards.

Fixed morningstar being able to dismember.

Increased recovery speed from bladebeat.

Fixed broken arms not always healing when using limb potions.

Fixed Trigger or grab inputs causing hands to remain closed until both buttons are tapped.

[WoD] Turned off AI enemy's collision while knocked down / dead.

[WoD] Arm piercing via stabbing will now break the arm.

[WoD] Disabled sparks in single player game to optimize weapon interactions.

[WoD] Weapon and shield dropped by AI enemy will have collision with each other.

[WoD] Weapons taken from a disarmed enemy will have collision against that same enemy.

Known Issues:

Autoloading weapon sets can cause weapons to be unusable with both hands, or even unable to be unsheathed, unless the user is the host.

[WoD] Grabbing enemies on the ground can cause them to fall through the map, resulting in a soft lock. Armor stands may not sync correctly in One-on-One matches.

In very rare cases, players may begin moving without any input.

If a player is holding onto something, and the item is forcibly removed from their hand (such as a limb that is THEN dismembered while being grabbed.), the controller will endlessly vibrate.

More from Death Duel VR

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Game update27 Jun 2026Boot Camp infinite Loading PatchThis patch fix infinite loading issue for Boot Camp.Game update26 Jun 2026Quick Patch - Fix the bug that blocks new player to finish CalibrationFixed the bug that blocks new player to finish Calibration. Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.Major update25 Jun 2026Forged Anew: The Player & Armor OverhaulRebuilt both the player character and armor systems entirely from scratch, with an unwavering focus on historical authenticity. Every armor piece now reflects real-world historical designs, materials, and construction methods, while a new upgrade system lets you reinforce, tailor, and evolve your gear—blending true-to-history craftsmanship with meaningful progression.