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Toaster ArenaNewsVersion 0.23.27
Major update

Version 0.23.27

Toaster Arena · published 30 Nov 2025, 20:08 UTC

All newsPlayers around this dateRead on Steam

Welcome back toasters!

Additions

  • Added Toaster Head Cosmetic
  • Added Arial Armor
  • Sliding into enemies can now ragdoll them (SP-Only)
  • Enemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)
  • Experimental PS4 and PS5 controller compatibility work by (Mr-milky-way)
  • Added ability to throw AI characters with a grenade attached to them (SP-Only)
  • Added Shockwave effect for weapons
  • Added some new busy animations for characters
  • Added New body check animations for NPC SP characters
  • Added Red weapon skin for Havoc rifle
  • Added Strider Hover Bike Vehicle
  • Added Splash screen startup level
  • Added UI for loading builder levels
  • Added MI_Wood1 material
  • Added MI_Wood2 material
  • Added MI_floor6 material
  • Added footstep sounds for walking on wood surfaces

Additions-Builder

  • Added Strider Hoverbike vehicle spawn object

Changes

  • Play dead action has been changed to a toggle
  • Added body rotations if player characters are in ragdoll mode during a first person perspective
  • Updated player placed barricades to be taller
  • Tweaks to how body shield throw feature works
  • Merchant and fisherman can no longer be ragdolled
  • Tons of CPU optimizations to vehicles
  • Jailed players are now permanently remembered by the server
  • Updated vehicle test level
  • Updated player ragdolls to be smoother on players
  • Tweaks to async loading UI and Icon baker UI to use a global holder
  • Added ability for characters to stand on top of other player characters or vehicles with proper replication settings
  • Updated Icon Baker UI
  • Updated Tower map lighting and background
  • Tweaked player turn in place system to use local coordinates for the legs (Fixes issues of player legs lagging behind on moving platforms
  • Added an integer clamp to chips (This is to prevent players from reaching an integer overflow value on chips)

Weapon Changes

  • Updated projectile collision radius to be slightly bigger for player hits
  • Plasma weapons gain increased damage based on heat percentage
  • Plasma weapons now lock themselves after overheating
  • Manually venting weapons before they overheat will now cool them faster
  • Added some small UI indicators to signal if energy weapons are overheated or manually vented

Bug Fixes

  • Fixed jazz fusion song not looping
  • Fixed the bug where you could dupe money on max bet by (Mr-milky-way)
  • Shored up older fixes and prevented the locking of the machine when you don't have any money by (Mr-milky-way)
  • Fixed bug that would teleport player characters if they ragdolled while tactical sprinting was active
  • Clients will now wait for a custom map to load before spawning
  • Fixed characters being on a fall state after exiting ragdoll mode
  • Fixed TDM outlines now showing for drivers of a locally controlled vehicle on clients
  • Fixed bug that would break quick melee if the player got ragdolled while holding a hostage
  • Fixed weapon tracers having wrong locations for remote players
  • Fixed team outlines showing for drivers on local player controlled vehicles
  • Fixed bug that would cause player weapons to become huge
  • Fixed server bans not working
  • Fixed vehicle teams not resetting after drivers or gunners leave it
  • Fixed stingray cannon exit point
  • Fixed UI identification logic for vehicles and being on vehicle cannons
  • Fixed issue with switching weapons while using a melee block causing player arms due to the game trying to load missing animations
  • Fixed score board not showing bot kills
  • Fixed bug that allowed players to grab or execute other players behind them as long as the camera looked at them
  • Fixed bug that allowed players to melee hit characters behind them during third-person (kept the sphere traces for close melee hit)
  • Fixed Execution and body-shield code using world rotations for checks instead of forward vectors
  • Fixed bug that breaks characters that are being held as a body-shield if they get pushed with a melee weapons
  • Fixed bug that allowed players to reset god killer fire delay by just re selecting the same weapon
  • Fixed broken ping calculations for players (They still aren't a 100 % accurate and work more as an approximation)
  • Fixed geometry hole on hazard armor hips visible when performing a tactical sprint
  • Fixed bug that allowed players to bet more chips than what they had on slot machines if their ping was low
  • Fixed some issues with UDS volumes not working on insertion
  • Fixed bug that allowed hosts third person body to stay stuck in place if they spam the play dead key

Removals

  • Temp removal for snow effects on characters, vehicles and weapons due to performance costs

Notes

  • Player jump packs may get temporarily stuck on the world if a player dies or switches teams

Our patrons


Evey single ounce of support helps this project move forwards.https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

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https://discord.com/invite/tejqXqg894

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