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Celestial ReturnNewsThe Evolution of Our Capsule Art – 3 Versions Later
Community

The Evolution of Our Capsule Art – 3 Versions Later

Celestial Return · published 25 Jun 2025, 11:13 UTC

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Hey everyone,


Just wanted to share a little behind-the-scenes on the capsule art for Celestial Return. Over the past year and a half, I ended up redrawing it three times, mostly because I couldn’t quite settle on a look that felt right for the game.

The first version was too safe. It didn’t really capture the weird, noir atmosphere we were going for.


With the second one, I tried something more minimal and leaned into the cyberpunk vibe. It looked cooler, but still felt a bit off.

The third version is where I think things finally clicked. I focused more on visual storytelling, bold shapes, and making sure it feels like the game, not just looks like it.


I definitely learned a lot from going through all these iterations.


(And yeah, sorry about the lower resolution on the first two. I didn’t keep the high-res versions 😅)


Would love to hear what you think of the progression!

Kerem Akman – Layer Abuser

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