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Medieval Crafter: BlacksmithNewsFULL RELEASE: Medieval Crafter: Blacksmith 1.0 Out Now!
Steam news

FULL RELEASE: Medieval Crafter: Blacksmith 1.0 Out Now!

Medieval Crafter: Blacksmith · published 22 Apr 2026, 17:14 UTC

All newsPlayers around this dateRead on Steam

Greetings, blacksmiths! 

The long-awaited 1.0 update has finally arrived. Thanks to your love and incredible support, we’ve hammered Medieval Crafter: Blacksmith over the last year and finally brought it to full release. Thank you!

Now, let's talk about what's new!

1.0 Is Here: New Zones, New Minigames, Core Loop Enhancement, and More!

We’ve overhauled the core forging and mining mechanics, expanded the kingdom with new zones like the Docks and the Arena, and added highly requested quality-of-life features to help you manage your workshop more efficiently.

Here’s what you made possible with your support and feedback.

New Zone: Trade like a dwarf at The Docks!

Expand your reach beyond the mountains. The Docks are now open for business for your dwarven trading ambitions. 

Trade Network: Meet the new merchant to exchange your crafted goods for rare raw materials, or vice versa. The trader is also keen on incorporating capitalist tactics, so keep an eye out for limited-time trade deals.

Mini-game Overhaul and Crafting Mechanics

We’ve completely overhauled the crafting, forging, and mining mechanics. Your skill as a smith now directly impacts the final product. Now, every step of the process matters without feeling too repetitive.

Quality Scaling

The output quality of every item is now determined by your performance in the associated mini-games. 

Forging

Precision is key. Hit critical points consistently to boost the item’s quality. Make sure your hammer hits the sweet spot every time it meets the anvil if you want better gear quality. 

Mining (New Mini-game): 

The ores of the mighty earth now have a rhythm. Make sure you’re hitting the weakest spots of the rock to extract highest-quality ores. 

Sharpening 

You can’t take anything for granted. With the new Sharpening mini-game, you can make the weapon deadlier. But a mistake can also damage it. It’s all a balancing act. 

Assembly 

Final quality is now cumulative. Assembly mini-game now results in superior finished product if you assemble high-quality products together.

Shop and Economy Improvements

A true dwarf is a merchant at heart. You can now dive into manuel pricing to guarantee maximum profit.

Dynamic Pricing

You now have full control over your sale racks. Set high prices for premium margins (slower sales) or lower prices to clear inventory quickly.

Custom Orders

Customers now request specific traits. Perfectly match these optional requests to earn a massive bonus.

Customization

Decorate Your Forge: Be proud of your work and showcase their might. Place statues of your proudest crafts.

Hero and Workshop Management

We’ve streamlined the "manager" side of the game so you can spend more time at the anvil.

  • Unified Hero Management: No more going back and forth to the Heroes Hall. Manage all your heroes, stats, and equipment from a single screen. This was one of the most requested QoL updates!

  • Mass Repair: Keep your heroes battle-ready with a single click. Repair all equipped gear instantly (for a cost, of course).

  • Bulk Crafting: Save time by crafting essential items, like repair parts, in large batches.

Optimization

We have made significant performance improvements across all zones to ensure higher frame rates and a smoother gameplay experience.

Miscellaneous

New Features & QoL

  • Added an inventory sorting button.

  • Added a "Loot All" button for chests.

  • Increased the stack sizes for crafting materials.

  • Hovering over items now shows interaction options, and hero tooltips are much more detailed.

  • Added new icons to the minimap.

  • Added a Tutorials menu in case you need a refresher.

  • Added Windowed mode.

Audio & Fixes

  • Added an option to mute the dwarf noises.

  • Fixed the sound explosion that happened when loading a new game.

  • Normalized the game's audio so volume levels are much more consistent overall.

  • Various balance changes.

Once again, thank you all for being a part of this journey and making it much, much better.

See you at the anvil!

- Compact Core Games

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