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WARSHIFT 2 DemoNewsUpdate Notes V 2.13 - 2.14
In-game event

Update Notes V 2.13 - 2.14

WARSHIFT 2 Demo · published 29 Mar 2026, 16:36 UTC

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Alien artillery has been significantly changed: Tridents and Battleships no longer drop simple explosive bombs. Instead, they launch cocoons that hatch upon impact, releasing small spider-like predators. These creatures can attack enemy units and structures behind the front lines for a limited time.

The Alien Battleship now attacks with a continuous energy beam instead of single shots. This creates a clear tactical difference between Cyborg and Alien ships. The Alien vessel no longer requires weapon reload time, but must remain in the enemy’s attack range longer. In return, it can bombard the heart of enemy bases with waves of kamikaze cocoons.

The building construction process has been significantly improved: There is no longer a separate construction progress menu, and there is no need to press the Deploy button. Ordering and placing new buildings is now faster and more intuitive through their icons. You can also queue multiple buildings at once, and they will be constructed simultaneously.

The gameplay videos below showcase different combat strategies: the Cyber forces focus on building a large army and delivering a devastating strike, while the Aliens rely on constant pressure with wave-based attacks, using automated factory production and base relocation.

Improved AI for battleships: now the enemy can attack not only with artillery but also launch ballistic missiles from a long distance.

Unit group icons. You can group units into groups using the keyboard shortcut Ctrl + 1 .. 0. Created groups can be accessed using the keyboard shortcut 1 .. 0 or using the buttons on the left side of the screen.

Base starting state setup options are now available. You can still build your base from scratch, or choose a starting setup with pre-built structures and focus more on action gameplay.

Energy sources now feature unique designs for both the Cyborg and Alien factions.

Significant optimizations have been made to graphics, animation and game scripts, improving performance when controlling large armies.

Animations for heroes and regular units have been improved.

Audio settings have been updated: volume sliders are now logarithmic for finer control. The issue with clipping when playing a large number of loud sounds has also been fixed. (You will need to readjust your sound settings.)

The Lava Island map now includes 4 additional small islands with energy sources, which can be used tactically when playing as a flying hero.

Improved controls for the hero Stryker, providing better maneuverability and stability in combat.

Fixed issues related to building construction and numerous other bugs.

More from WARSHIFT 2 Demo

Other announcements

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In-game event5 Sep 2026Update v2.34 – Redesigned Gamepad Controls & Other ImprovementsIn version 2.34, the gamepad control scheme for Strategy mode has been significantly redesigned and improved. I tried to make it as close to the classic control scheme for console games as possible, while taking into account the features of WARSHIFT 2. Among other changes, you can now navigate unit and building menus using either the D-Pad or the Right Stick without having to hold the Left Bump…In-game event14 Aug 2026Update v2.28 – Campaign Improvements & Bug FixesBased on player requests, the campaign now allows you to select a hero when replaying completed missions. You can choose from the heroes compatible with each mission’s storyline and map requirements. · More enemy structures and activity have been added to “Siege Of The Island”, making the mission more engaging and challenging. · The hero in “Lost In The Glacier” has been replaced with Vargor—be…In-game event10 Aug 2026Update v2.27 – Gameplay Improvements and Bug FixesFixed an issue with soundtrack playback after pausing and resuming the game. The current music track will now continue from where it was paused instead of restarting. · Added stat point descriptions to the Customization menu. Hover over a stat point button to view detailed information about its effects. · Improved the accuracy of object positions displayed on the minimap. Minimap navigation and…