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Altered AlmaNewsFile #23 // Steam Next Fest Insights!
Community

File #23 // Steam Next Fest Insights!

Altered Alma · published 2 Apr 2026, 08:38 UTC

All newsPlayers around this dateRead on Steam

Hi Awesome gang!

First of all, THANK YOU SO MUCH for the support you showed Altered Alma during the recent events and showcases. The past weeks moved fast for our team.

We had the chance to show the game during Fun Dark and Cozy, Convergence Game Showcase, Steam NEXT Fest and The MIX Spring Showcase. Your support during these events meant a lot to us.

Many of you tried out the demo, shared feedback, streamed the game, and talked about it with others. Every message, video, and comment helped our team understand how players interact with Altered Alma.

Thank you for taking the time to support the project.

⚙️ Steam Next Fest Insights

The Steam Next Fest brought a large wave of players to the demo. We saw many positive reactions, kind messages, and a large amount of detailed feedback. Our team read every report and messages; all of this gave us valuable insight.

The current demo is designed to show the core mechanics of the game in a really quick way. Because of this, some parts of the experience move faster than they will do in the final version. A few story moments were shortened or moved earlier in the demo so you could see more of the systems during a short play session.

So we want to clarify some of your fears and doubts by telling you that the final game will feature different pacing in several sections like: Story progression, character interactions, and exploration will feel more natural once the full structure of the game is in place.

✨ Future of Demo!

Your feedback from the event already helps us improve the demo. Our team works on several updates based on the most common requests.

  • Control remapping sits at the top of the list. Many players asked for this option during the event. We started work on a full control remapping system so players shape the controls to their preference.
  • Also the parry system is been worked on. You made us clear this part of the combat stil lrequires some work as you saw it too risky and not rewarding enough to use. We’re gonna make some tweaks and tests to make sure you like to parry as much as you like to dodge!

These are some of the main changes we will be working on! Heads up for more updates in future newsletters and events!From all of us at 2Awesome Studio, thank you for supporting Altered Alma and following this journey with us. Your feedback and enthusiasm keep us moving forward.

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been incredibly valuable and has helped us fine-tune the game and polish the final details. We’ve been taking tons of notes, and your excitement genuinely keeps us going.

With each update, we’re getting closer to bringing this world to life, and we honestly couldn’t do it without you. Thanks for being with us on this journey. We can’t wait to share even more soon.

See you in our next entry,
– 2Awesome Studio

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).

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