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Dukkido PlaytestNewsPlaytest Tweaks #1
Game update

Playtest Tweaks #1

Dukkido Playtest · published 7 Feb 2026, 00:30 UTC · build 21824789

All newsPlayers around this dateRead on Steam

Hello Playtestorz! We've pushed yet another update in order to test the mettle of your solid state drives. Look out for the following changes:

New Stuff

  • Game Over! You can now die for real if you and all your friends are "downed" at the same time for too long. Accompanied by a big flashy countdown.

  • Added a countdown for once a teammate enters the Caravan in order to end the level. You get a bit of time to secure your squad and reach the Caravan before the level automatically ends, and to yell at your teammate for ending the mission before you were ready.

  • 'Raisers' have an extra effect to convey that they're being weighed down.

  • Added some more sound effects!

  • Redid some textures!

  • Added a few more level elements to better hint players towards the first puzzle.

  • Added some additional conveyance to the tutorial for the camera zoom and rotation controls, as well as some extra hinting in general.

  • Added a couple more 'raisers' to the desert to help players get around.

  • Added a unit count on minion orbs when pressing the INFO key (Tab by default.)

  • "Better" food pedestals can now spawn.

  • Lightbox has been moved from the "~" key to the number keys. 1 opens the mission menu, 2 opens the map.

Bugs

  • Fixed a MAJOR bug that caused dogs to get confused about eating food under a flag, among other things.

  • Fixed a bug that made Recon's dash cooldown too long.

  • Fixed a bug causing "puzzle progress" to not be as permanent as it should have been.

  • Minions will no longer chase down enemy units without attacking them.

  • Fixed some bugs with the deployment slots.

  • Fixed bugged window positioning on startup.

  • Changed some enemy counts.

  • Fixed the tank's charge move.

  • Fixed some issues with the big boss fight.

  • Optimized bubble seeds, optimized Ignatius's shop networking.

  • Units which are impossible to recruit no longer show up on scans.

  • Harpooneers no longer target the Ballcrab's body.

More from Dukkido Playtest

Other announcements

All news
Major update4 Jul 2026Mini-Update... and Kickstarter!The Kickstarter! Greetings recruit, we just launched! A few days ago, actually. Most of our fans have probably seen it already, but it occurred to us that we have a lot of players who prefer to get their infotainment through Steam directly. Here's a quick link: Click Here! Via the Kickstarter , you can do cool things, like: · Reserve an Early Access copy of the game, and name a minion! · Get ev…In-game event1 Jul 2026Mid-TooManyGames Mondo-UpdateGreetings new recruits! We've finally returned from the "Too Many Games" showcase wherein we encountered many new fans and villains alike. During the chaos, we managed to release a large update to Dukkido, full of many promised features! Behold: New features · Add lip-synced voice lines to Ignatius. · Add 3D cursor that changes shape depending on context. Helps convey what the mouse buttons do…Game update28 Jun 2026Mid-TooManyGames patchHello Field Officers! This evening, we released an update to make the TooManyGames build available to all playtesters. This is a rather large update that includes all of the changes since April. A proper list of all changes will be posted in a few days. Crack to it!