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AtomfallNewsPatch Notes | 28.10.2025
Game update

Patch Notes | 28.10.2025

Atomfall · published 28 Oct 2025, 15:00 UTC

All newsPlayers around this dateRead on Steam

New Content

  • NEW Rapid Travel Network
  • NEW Phobias Safe Mode
  • NEW Elite Weapons

Improvements

  • Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions
  • Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck
  • Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant
  • Enhanced text scaling
  • Improved haptics when using DualSense controllers
  • Added clearer signposting about the effect of the Red Strain to How to Play section
  • Added ingredients to Trader 45's stock for crafting Items
  • Improved searching bodies while carrying heavy weapons
  • Pressing a direction button on an empty slot will now equip empty hands
  • Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory

Fixes

General

  • Fixes and improvements to AI in combat and pathing with further animation fixes
  • Wide variety of lighting and special effects fixes throughout
  • Variety of art, collision and camera fixes throughout
  • Small improvements to localisation
  • Directional indicators now show for the duration of whistling from NPCs
  • The correct crafting sound now plays when crafting makeshift grenades
  • Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped
  • Fixed the backpack menu remaining accessible after inserting a battery into a robot
  • The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time
  • Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon
  • Pigeons now make pigeon noises alongside their usual flapping
  • Corrected the name of Captain Sims’s M. 1911
  • The pin in the explosive lure no longer remains when players remove it
  • The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from
  • The Target Practice achievement now consistently unlocks correctly including with DLC weapons

Quest Specific Fixes

  • Mother Jago will now consistently accept that the player has a certain item even if they are infected
  • The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries
  • The Windfall Shipment lead will now consistently complete even after opening the chest
  • Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances
  • Wicked Isle Story Expansion
  • The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’
  • Bill Anderson's lead will now resolved in all intended circumstances
  • Jean Hamer’s lead will now resolved in all intended circumstances

The Red Strain Story Expansion

  • Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC
  • The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre
  • Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet
  • The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances
  • Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine
  • Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre

Location Specific Fixes

Slatten Dales

  • Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office
  • Removed some incorrect traversal indicators in the Outlaw's Cave

Casterfell Woods

  • Solved Billy Gorse suddenly becoming hostile under specific conditions

Interchange

  • The ladder in Data Room C can now be climbed in all intended circumstances
  • Players can now no longer be trapped in the Interchange following very specific circumstances
  • The door to the Robotics lab will now always shut behind players as intended
  • Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange

Wicked Isle Story Expansion

  • The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter
  • Repositioned an obscured ammo pickup near the Beach Hut on the west beach

The Red Strain Story Expansion

  • Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves
  • Description of the Commando Knife now reads ‘Average Damage’
  • Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted
  • The description text for the Contamination Antidote is now consistent with other antidote items
  • Music now consistently plays in the Credits after all endings
  • Resolved a delay to the Induction Launcher dropping to the floor after dropping it
  • Audio in the outro cinematics for each ending will now play consistently
  • Players no longer get stuck after jumping on the railings above the water treatment works
  • Explosion from induction launcher no longer appears behind robots
  • The intercom effect now continues consistently through conversation with Dr Keene
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