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OdinfallNewsIntroducing the ODINFALL Experimental Branch & Patch 0.5.3!
In-game event

Introducing the ODINFALL Experimental Branch & Patch 0.5.3!

Odinfall · published 1 Apr 2025, 11:02 UTC

All newsPlayers around this dateRead on Steam

Greetings, survivors!

We’re excited to introduce a new way for you to get an early look at upcoming changes - our Experimental Branch! This system will allow us to test new updates with the community before rolling them into the main game, helping us fine-tune balance, fix potential issues, and make ODINFALL the best it can be.

How the Experimental Branch Works


Once a week, we’ll launch an ODINFALL patch into the Experimental Branch. Based on how it performs, we’ll then incorporate it into the main branch later that week.

How to Access the Experimental Branch

  1. Open the game and go to Settings
  2. Navigate to Extra and select Experimental Branch
  3. You’ll receive a pop-up asking you to confirm your choice
  4. Restart your game and allow any updates to install
  5. Relaunch, and you’re in!


Keep in mind that the Experimental Branch uses a separate save from the main game to prevent incompatibility issues. If you ever want to switch back, just return to the main branch - your original save will still be there waiting for you!

We’d love to hear your feedback on changes in the Experimental Branch, so be sure to share your thoughts with us on Discord or the Steam forums!

ODINFALL Patch 0.5.3

GENERAL


- Camera: Zoomout from last patch reduced from 80 to 50 pixels
- Marketplace: Added selling altar
- When a weapon challenge is completed the unlocked weapon drops
- Random Loki Comments are now rarer
- Act Panels now show a skull symbol for each unique mythic enemy currently enabled by the runmodifiers
- Taking the hatch back to homebase after defeating a boss now shows that boss on the deathscreen instead of unknown
- Stationary enemies no longer spawn on top of the blue exit hatch
- In addition to the mouse, homebase tutorial popups can now be advanced using the keyboard
- If an enemy limb kills you the owner of that limb is shown as the killer
- Completing a weapon challenge now drops the weapon as a reward mid-run
- The weapons on the first floor of the training grounds are now spawned by ammo category, and ordered by weapon tier
- Fixed bug: Water droplets could spawn on open exit hatches in the sewer
- Fixed bug: Pickups could sometimes fly away during cutscenes

WEAPONS


Added Thermal Rifle
Added Laser Rifle
Added Flak Cannon

Minigun
- Aim Spread reduced from 28 to 26 degrees
Laser Minigun
- Aim Spread reduced from 30 to 26 degrees
Plasma Rifle
- Projectile speed reduced from 8 to 6

- Laser damage increased from 6 to 8 (affects all laser weapons)
- Plasma main target damage increased from 2 to 5 (affects all plasma weapons)
- Plasma area damage increased from 9 to 10 (affects all plasma weapons)
- Arrow damage increased from 10 to 12 (affects all crossbows)
- Flechette damage increased from 3 to 4 (affects weapons like Homing Bolter and Homing Star)

MODS


Fire Rune
- Burn Damage now scales exponentially.
Old damage per tier: 2/4/6/8/10/12.
New damage per tier: 2/4/8/16/32/64.

ENEMIES


Snow Wolf
- Updated art

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