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Mini MecumNewsMini Mecum: The Final Update
Major update

Mini Mecum: The Final Update

Mini Mecum · published 7 Feb 2025, 18:04 UTC · build 17283217

All newsPlayers around this dateRead on Steam

Kept y'all waiting on this one, sorry about that.

I had never planned to come back to Mini Mecum. I made it, I was okay with it, and I was done with it. But I wasn't really proud of it, either. Now, with the skills I have, I felt pretty bad releasing it in the state it was, even if people liked it. Especially because people liked it.

I don't know where the appeal lies, so I didn't mess with the writing, but I've done a pretty comprehensive overhaul to bring the rest of the game to my new standards. If you've played the game already, I'd honestly recommend you do again. It's very different.

Enjoy!

CHANGELOG:

Overhauls:

Visuals

  • Overhauled the shader styles one more time to better compliment flat textures
  • Added textures to most areas to support lighting and depth (carpets, office rooms, ETC)
  • Completely redid the office lobby and hallway zones to better set an aesthetic
  • Remodelled the airship to look more Airshippy.
  • Remodelled/Shaded the end vortex.
  • Removed all instances of the blob noise patter.
  • Improved shadow rendering across the board.
  • Updated the office garden, as well as skybox.
  • Replaced the black/white office room.
  • Added particles to places that needed them (ocean splashes, waterfall, engines)
  • Redid the scream painting area.

Audio

  • Redid the music transition system to prevent unpleasant clips and jumps
  • Added a variety of new tracks in the Airship, office, and end zones.
  • Added special chiptune variants of music for OOB areas
  • Retouched music for the beach and museum areas.

QOL

  • Mecumites now have text bubbles to make reading easier.
  • Game now significantly more performant in high-stress areas (office, portals)
  • Added a Settings menu with volume, sensitivity, and Resolution
  • Added an option to delete save file.

BUGS:

  • Fixed an issue where the end area was inaccessible
  • Fixed a variety of issues with player portal interactions
  • Fixed an issue where the player could use items when in menus
  • Fixed an issue where environments were missing collision
  • Fixed multiple areas in which the player could jump out of bounds
  • Fixed an issue where credits wouldn't trigger in void
  • Fixed an issue where audio would improperly load in new scenes, giving away transitions
  • Fixed an issue where sound effects would play in pause menu.
  • Fixed an issue where some held items would glitch out on hold
  • Fixed an issue where npc dialogue failed to load

Also: I've started a new, bigger game! One more game-like as well. I don't have much to give on it yet, but keep peeled. here's a little teaser:

More from Mini Mecum

Other announcements

All news
Game update12 Oct 2022Update Notes - 10/12/22Fixed an issue where the beach ball was missing textures. Fixed an issue where large portal had a gap players could clip through. Fixed an issue where players may start in wrong zone.Steam news29 Sep 2022Mini Mecum Overhaul!Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content! To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see…Major update15 Jun 2022Mini Mecum UPDATE!A new update is now out for Mini Mecum! Thank you so much to everyone who's played, downloaded, and shared mini mecum! After a brief period of a lot of sleep, I've released a new update, featuring bugfixes, improvements, and more! Pause Menu! You can pause the game now! and if you softlock, a handy "stuck" button will put you back at the elevator! Lighting Improvements! All the lighting in the…